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Commando Member List

This is the complete list of members for Commando, including all inherited members.

add_bot(int &index)Commando
add_player(vector< Entity * > &entity_list, playertype_t type, int &ent_id, char *player_name)=0BaseGamepure virtual
BaseGame()BaseGame
blinkCommandoprivate
blue_flag_capsBaseGame
bot_follow(path_t &path, int *nav_array, Entity *entity, float speed_scale)Commando
bot_get_path(int item, int self, int *nav_array, path_t &path)Commando
capturelimitCommando
chat_timerCommando
Commando()Commando
console(int self, char *cmd, Menu &menu, vector< Entity * > &entity_list)Commandovirtual
create_crosshair()Commando
create_icon()Commando
crosshair_scaleCommandoprivate
crosshair_texCommandoprivate
crosshair_vboCommandoprivate
current_crosshairCommandoprivate
destroy()Commandovirtual
draw_crosshair()Commando
draw_flash(Player &player)Commandovirtual
draw_icon(float scale, int index, float x=0.0f, float y=0.0f, float z=0.0f)Commandovirtual
draw_line(Entity *a, Entity *b, Menu &menu, vec3 &color)Commando
draw_name(Entity *entity, Menu &menu, matrix4 &real_projection)Commando
drop_quaddamage(vec3 &position)Commando
drop_weapon(int index)Commando
endgame(char *winner)Commandovirtual
engineCommandoprivate
fraglimitCommando
gametypeCommando
get_state(serverdata_t *data)=0BaseGamepure virtual
handle_gibs(Player &player)Commando
handle_grenade(Player &player, int self)Commando
handle_knife(Player &player, int self)Commando
handle_machinegun(Player &player, int self)Commando
handle_pistol(Player &player, int self)Commando
handle_plasma(Player &player, int self)Commando
handle_player(int index)Commando
handle_rifle(Player &player, int self)Commando
handle_rocketlauncher(Player &player, int self)Commando
handle_weapons(Player &player, input_t &input, int self)Commando
icon_listCommandoprivate
icon_vboCommandoprivate
init(Engine *engine)Commandovirtual
init_camera(vector< Entity * > &entity_list)Commando
last_spawnCommandoprivate
load(gametype_t gametype)Commandovirtual
load_icon()Commando
load_model(Entity &ent)Commando
make_dynamic_ent(net_ent_t item, int ent_id)=0BaseGamepure virtual
map_model(Entity &ent)=0BaseGamepure virtual
model_tableBaseGame
navmeshCommandoprivate
notif_timerCommando
player_died(int index)Commando
red_flag_capsBaseGame
render_hud(double last_frametime)Commandovirtual
set_state(serverdata_t *data)=0BaseGamepure virtual
setup_func(vector< Entity * > &entity_list, Bsp &q3map)Commandovirtual
spectatorCommandoprivate
spectator_timerCommandoprivate
step(int frame_step)Commandovirtual
timelimitCommando
transform_3d_2d(vec3 &position, vec3 &pos2d, matrix4 &projection)Commando
unload()Commandovirtual
weapon_switch_timerCommando
~BaseGame()BaseGameinlinevirtual