altEngine
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Engine Member List

This is the complete list of members for Engine, including all inherited members.

activate_light(float distance, Light *light)Engine
active_clientsEngineprotected
all_lightsEngine
audioEngineprotected
audio_loop_sourceEngine
audio_sourceEngine
bind(int port)Engine
bind_keys()Engine
bloom_amountEngine
bloom_strengthEngine
bloom_thresholdEngine
blur1_depthEngineprotected
blur1_fboEngineprotected
blur1_quadEngineprotected
blur2_depthEngineprotected
blur2_fboEngineprotected
blur2_quadEngineprotected
body_collision(RigidBody &body)Engine
camera_frameEngineprotected
chat(char *name, char *msg)Engine
cl_skipEngineprotected
clean_entity(int index)Engine
client_flagEngineprotected
client_listEngineprotected
client_recv()Engine
client_reliableEngineprotected
client_send()Engine
cmd_listEngine
cmdlistEngine
collision_detect(RigidBody &body)Engine
collision_detect_enableEngine
Commando classEnginefriend
connect(char *server)Engine
console(char *cmd)Engine
controllerEngine
copy(char *data, unsigned int size)Engine
create_sources()Engine
current_modelEngine
current_resEngine
current_teamEngine
debug_bloomEngine
delta_listEngineprotected
demoEngine
demofileEngineprotected
deserialize_ents(unsigned char *data, unsigned short int num_ents, unsigned int data_size)Engine
deserialize_net_player(net_player_t *player, int index, int etype)Engine
deserialize_net_projectile(net_projectile_t *net, int index, int etype)Engine
deserialize_net_rigid(net_rigid_t *rigid, int index, int etype)Engine
deserialize_net_trigger(net_trigger_t *net, int index, int etype)Engine
destroy()Engine
destroy_buffers()Engine
dof_farEngine
dof_nearEngine
doom_soundEngine
dynamic_resolutionEngine
dynamics()Engine
emitterEngineprotected
emitter_countEngineprotected
enable_bloomEngine
enable_blurEngine
enable_embossEngine
enable_entitiesEngine
enable_mapEngine
enable_map_shadowsEngine
enable_portalEngine
enable_postprocessEngine
enable_ssaoEngine
enable_stencilEngine
enable_terrainEngine
enable_waveEngine
Engine()Engine
entity_listEngineprotected
enum_resolutions()Engine
fb_heightEngineprotected
fb_widthEngineprotected
find_path(int *&path, int &path_length, int start_path, int end_path)Engine
find_type(int ent_type, int skip)Engine
fovEngine
fullscreen()Engine
fullscreen_timerEngine
gameEngine
get_entity()Engine
get_global_loop_source()Engine
get_global_source()Engine
get_load_wave(const char *file)Engine
get_loop_source()Engine
get_player()Engine
get_shaderlist_pk3(char **shaderlist, int &num_shader)Engine
get_source()Engine
GetKeyState(input_t &keyboard)Engine
GetKeyState(int keystate)Engine
gfxEngineprotected
globalEngineprotected
global_loop_sourceEngine
global_sourceEngine
global_vaoEngineprotected
graphEngineprotected
hacklistEngine
handle_game(char key)Engine
handle_servermsg(servermsg_t &servermsg, unsigned char *data, reliablemsg_t *reliablemsg)Engine
handle_springs()Engine
hash_listEngine
hash_resultEngine
hashlistEngine
hitscan(vec3 &origin, vec3 &dir, int *index_list, int &num_index, int self, float range)Engine
identityEngineprotected
infEngine
ingame_menu_timerEngine
init(void *param1, void *param2, char *cmdline)Engine
initializedEngineprotected
inputEngineprotected
isosphereEngine
key_bindEngine
keypress(char *key, bool pressed)Engine
keystroke(char key, char *keystr)Engine
kick(unsigned int i)Engine
last_server_sequenceEngineprotected
light_listEngineprotected
lightning_iboEngineprotected
lightning_vboEngineprotected
load(char *level)Engine
load_entities()Engine
load_md5()Engine
load_models()Engine
lum_avgEngine
lum_indexEngine
lum_tableEngine
map_collision(RigidBody &body)Engine
mask_depthEngineprotected
mask_fboEngineprotected
mask_quadEngineprotected
max_dynamicEngineprotected
max_playerEngineprotected
max_sourcesEngine
menuEngineprotected
mlight2Engineprotected
mousepos(int x, int y, int deltax, int deltay)Engine
multisampleEngineprotected
netEngineprotected
net_portEngineprotected
netinfoEngineprotected
no_texEngineprotected
nodeEngineprotected
num_botEngine
num_cmdEngine
num_hashEngine
num_lightEngine
num_modelEngine
num_pk3Engine
num_resEngine
num_shaderEngine
num_teamEngine
object_levelEngine
palette1Engineprotected
palette2Engineprotected
param1Engineprotected
param2Engineprotected
parse_spawn_string(char *msg)Engine
particle_renderEngineprotected
particle_texEngineprotected
particle_updateEngineprotected
passwordEngineprotected
paste(char *data, unsigned int size)Engine
pk3_listEngine
pk3listEngine
play_wave(vec3 &position, int index)Engine
play_wave_global(int index)Engine
play_wave_global_loop(int index)Engine
play_wave_loop(vec3 &position, int index)Engine
play_wave_source(int source, int index)Engine
playing_demoEngineprotected
point_countEngine
postEngineprotected
post_process(int num_passes, int type)Engine
projectionEngineprotected
q3mapEngine
qportEngineprotected
Quake3 classEnginefriend
quit()Engine
randomize_pointsEngine
recording_demoEngineprotected
refEngineprotected
reliableEngineprotected
reload_shaders()Engine
render(double last_frametime)Engine
render_bloom(bool debug)Engine
render_depthEngineprotected
render_entities(const matrix4 &trans, matrix4 &proj, bool lights, bool blend, bool vis=true)Engine
render_fboEngineprotected
render_modeEngine
render_ndepthEngineprotected
render_players(matrix4 &trans, matrix4 &projection, bool lights, bool self)Engine
render_portalcamera()Engine
render_quadEngineprotected
render_scene(bool lights)Engine
render_scene_using_shadowmap(bool lights)Engine
render_shadow_volumes()Engine
render_shadowmaps(bool everything)Engine
render_skyray(bool debug)Engine
render_ssao(bool debug)Engine
render_texture(int texObj, bool depth_view)Engine
render_to_framebuffer(double last_frametime)Engine
render_trails(matrix4 &trans)Engine
render_wave(bool debug)Engine
render_weapon(const matrix4 &trans, bool lights, int i)Engine
res_scaleEngine
resbufEngine
resize(int width, int height)Engine
screenshot(unsigned int &luminance, bool luminance_only)Engine
select_wave(int source, char *file)Engine
sensitivityEngineprotected
sentryEngine
sequenceEngineprotected
serialize_ents(unsigned char *data, unsigned short int &num_ents, unsigned int &data_size)Engine
server_flagEngineprotected
server_recv()Engine
server_send()Engine
server_send_state(int client)Engine
server_spawnEngineprotected
set_dynamic_resolution(double last_frametime)Engine
set_max_distance(float value)Engine
set_reference_distance(float value)Engine
set_rolloff_factor(float value)Engine
set_spawn_string(char *msg, client_t *client)Engine
shader_listEngine
shadow_lightEngine
shadowmapsEngine
show_debugEngine
show_hudEngine
show_linesEngine
show_namesEngine
show_shadingEngine
snd_waveEngineprotected
spatial_testing()Engine
spiral_iboEngineprotected
spiral_vboEngineprotected
ssaoEngine
ssao_depthEngineprotected
ssao_fboEngineprotected
ssao_levelEngine
ssao_quadEngineprotected
ssao_radiusEngine
step(int tick_num)Engine
surface_listEngine
sv_hostnameEngineprotected
sv_maxclientsEngineprotected
sv_motdEngineprotected
terrainEngine
terrain_collision(RigidBody &body)Engine
testObjEngine
thug22Engine
tick_numEngine
unload()Engine
update_audio()Engine
vote_noEngineprotected
vote_yesEngineprotected
votedEngineprotected
wadEngine
weight_by_angleEngine
xresEngine
yresEngine
zccEngine
zFarEngine
zNearEngine
zoom(float level)Engine
zsec_shotgunEngine