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Quake3 Member List

This is the complete list of members for Quake3, including all inherited members.

add_decal(vec3 &start, Frame &camera_frame, net_ent_t nettype, Model &decal_model, float offset, bool explode, int explode_timer)Quake3
add_player(vector< Entity * > &entity_list, playertype_t type, int &ent_id, char *player_name)Quake3virtual
add_train_path(Entity *original, Entity *ref, Entity *target)Quake3
BaseGame()BaseGame
blinkQuake3private
blue_flag_capsBaseGame
bot_follow(path_t &path, int *nav_array, Entity *entity, float speed_scale)Quake3
bot_get_path(int item, int self, int *nav_array, path_t &path)Quake3
capturelimitBaseGame
chat_timerBaseGame
check_func(Player *player, Entity *ent, int self, vector< Entity * > &entity_list)Quake3
check_projectiles(Player *player, Entity *ent, Entity *owner, int self, int proj_id, vector< Entity * > &entity_list)Quake3
check_target(vector< Entity * > &entity_list, Entity *ent, Entity *target, int self)Quake3
check_triggers(Player *player, Entity *ent, int self, vector< Entity * > &entity_list)Quake3
console(int self, char *cmd, Menu &menu, vector< Entity * > &entity_list)Quake3virtual
create_crosshair()Quake3
create_icon()Quake3
crosshair_scaleQuake3private
crosshair_texQuake3private
crosshair_vboQuake3private
current_crosshairQuake3private
destroy()Quake3virtual
draw_crosshair()Quake3
draw_flash(Player &player)Quake3virtual
draw_icon(float scale, int index, float x=0.0f, float y=0.0f, float z=0.0f)Quake3virtual
draw_line(Entity *a, Entity *b, Menu &menu, vec3 &color)Quake3
draw_name(Entity *entity, Menu &menu, matrix4 &real_projection, int ent_num)Quake3
drop_powerup(vec3 &position, char *model, char *action)Quake3
drop_weapon(int index)Quake3
endgame(char *winner)Quake3virtual
engineQuake3private
faceiconQuake3private
fraglimitBaseGame
gametypeBaseGame
get_state(serverdata_t *data)Quake3virtual
get_team()Quake3
handle_frags_left(Player &player)Quake3
handle_func_bobbing(Entity *ent)Quake3
handle_func_platform(Entity *ent)Quake3
handle_func_train(Entity *ent)Quake3
handle_gauntlet(Player &player, int self, bool client)Quake3
handle_gibs(Player &player)Quake3
handle_grenade(Player &player, int self, bool client)Quake3
handle_lightning(Player &player, int self, bool client)Quake3
handle_machinegun(Player &player, int self, bool client)Quake3
handle_model_trigger(vector< Entity * > &entity_list, Entity *ent, int self)Quake3
handle_plasma(Player &player, int self, bool client)Quake3
handle_player(int index, input_t &input)Quake3
handle_railgun(Player &player, int self, bool client)Quake3
handle_rocketlauncher(Player &player, int self, bool client)Quake3
handle_shotgun(Player &player, int self, bool client)Quake3
handle_weapons(Player &player, input_t &input, int self, bool client)Quake3
hold_fireQuake3private
icon_listBaseGame
icon_vboQuake3private
init(Engine *engine)Quake3virtual
last_spawnQuake3private
load(gametype_t gametype)Quake3virtual
load_icon()Quake3
load_models(Graphics &gfx)Quake3
load_q1_models(Graphics &gfx)Quake3
load_sounds(Audio &audio, vector< wave_t > &snd_wave)Quake3
make_dynamic_ent(net_ent_t item, int ent_id)Quake3virtual
map_model(Entity &ent)Quake3virtual
model_tableBaseGame
navmeshQuake3private
notif_timerBaseGame
num_playerQuake3private
num_player_blueQuake3private
num_player_redQuake3private
old_contrastQuake3private
played_one_fragQuake3private
played_prepareQuake3private
played_suddenQuake3private
played_three_fragQuake3private
played_two_fragQuake3private
player_died(int index)Quake3
Quake3()Quake3
red_flag_capsBaseGame
render_hud(double last_frametime)Quake3virtual
round_timeQuake3private
set_state(serverdata_t *data)Quake3virtual
setup_func(vector< Entity * > &entity_list, Bsp &q3map)Quake3virtual
snd_tableQuake3private
spectatorBaseGame
spectator_timerQuake3private
step(int frame_step)Quake3virtual
timelimitBaseGame
transform_3d_2d(vec3 &position, vec3 &pos2d, matrix4 &projection)Quake3
unload()Quake3virtual
warmupQuake3private
warmup_timeQuake3private
weapon_switch_timerQuake3
win_msgQuake3private
win_timerQuake3private
~BaseGame()BaseGameinlinevirtual
~Quake3()Quake3