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RigidBody Member List

This is the complete list of members for RigidBody, including all inherited members.

aabbModel
angular_velocityRigidBody
arrive(const vec3 &position)RigidBody
blendModel
bounceRigidBody
box_indexModel
box_vertexModel
bsp_model_platformRigidBody
bsp_trigger_volumeRigidBody
calc_frustum(matrix4 &clip)Model
centerModel
clone(Model &model)Model
collision_detect(vec3 &v)RigidBody
collision_detect(Plane &p)RigidBody
collision_detect(RigidBody &body)RigidBody
collision_detect_simple(RigidBody &body)RigidBody
collision_distance(RigidBody &body)RigidBody
create_box(Graphics &gfx, vec3 *aabb)Model
CreateObjects(Graphics &gfx)Modelstatic
cube_indexModelstatic
cube_vertexModelstatic
cull_noneModel
entityModel
evade()RigidBody
flee(const vec3 &position)RigidBody
flightRigidBody
frame2ent(Frame *camera_frame, input_t &input)RigidBody
frame2ent_yaw(Frame *camera_frame, input_t &input)RigidBody
frustumModel
get_frame(Frame &frame)RigidBodyvirtual
get_height()RigidBody
get_matrix(float *matrix)RigidBodyvirtual
get_volume()RigidBody
getForwardVector(vec3 &forward)Model
gravityRigidBody
ground_friction_flagRigidBody
hard_impactRigidBody
impact_indexRigidBody
impact_velocityRigidBody
impulse(Plane &plane, vec3 &vertex)RigidBody
impulse(RigidBody &rigid, vec3 &point)RigidBody
impulse(RigidBody &rigid, vec3 &point, Plane &plane)RigidBody
index_fileModel
integrate(float time)RigidBodyvirtual
inverse_tensorRigidBody
jump_timerRigidBody
last_waterRigidBody
lavaRigidBody
lightning_trailModel
load(Graphics &gfx, char *file)Model
load_config(cfg_t &config)RigidBody
lookat(vec3 &target)RigidBody
lookat_yaw(vec3 &target)RigidBody
make_aabb()Model
massRigidBody
Model(Entity *entity)Model
Model()Model
model_fileModel
model_indexModel
model_index_arrayModel
model_texModel
model_vertexModel
model_vertex_arrayModel
morientationModel
move(input_t &input, float speed_scale)RigidBody
move_backward(float speed_scale)RigidBody
move_down(float speed_scale)RigidBody
move_forward(float speed_scale)RigidBody
move_left(float speed_scale)RigidBody
move_right(float speed_scale)RigidBody
move_up(float speed_scale)RigidBody
nameModel
net_forceRigidBody
net_torqueRigidBody
noclipRigidBody
normal_texModel
num_indexModel
num_vertexModel
old_orientationRigidBody
old_positionRigidBody
on_groundRigidBody
pathRigidBody
pidRigidBody
pid_follow_path(vec3 *path_list, int num_path, float max_velocity, float distance, int wait)RigidBody
pursue()RigidBody
pursue_flagRigidBody
quad_indexModelstatic
quad_vertexModelstatic
rail_trailModel
recalc()RigidBody
render(Graphics &gfx)Model
render_box(Graphics &gfx)Model
restitutionRigidBody
RigidBody(Entity *entity)RigidBody
rotational_frictionRigidBody
rotational_friction_flagRigidBody
save_config(cfg_t &config)RigidBody
seek(const vec3 &position)RigidBody
set_target(Entity &target)RigidBody
skybox_indexModelstatic
skybox_vertexModelstatic
sleepRigidBody
slimeRigidBody
sphere_targetRigidBody
step_flagRigidBody
step_typeRigidBody
targetRigidBody
trainRigidBody
train_follow_path(vec3 *target, float max_velocity, float distance, int wait)RigidBody
translational_frictionRigidBody
translational_friction_flagRigidBody
velocityRigidBody
wander(float radius, float distance, float jitter)RigidBody
waterRigidBody
water_depthRigidBody
wishdirRigidBody
world_tensorRigidBody
y_offsetRigidBody
~Model()Modelvirtual