| aabb | Model | |
| angular_velocity | RigidBody | |
| arrive(const vec3 &position) | RigidBody | |
| blend | Model | |
| bounce | RigidBody | |
| box_index | Model | |
| box_vertex | Model | |
| bsp_model_platform | RigidBody | |
| bsp_trigger_volume | RigidBody | |
| calc_frustum(matrix4 &clip) | Model | |
| center | Model | |
| clone(Model &model) | Model | |
| collision_detect(vec3 &v) | RigidBody | |
| collision_detect(Plane &p) | RigidBody | |
| collision_detect(RigidBody &body) | RigidBody | |
| collision_detect_simple(RigidBody &body) | RigidBody | |
| collision_distance(RigidBody &body) | RigidBody | |
| create_box(Graphics &gfx, vec3 *aabb) | Model | |
| CreateObjects(Graphics &gfx) | Model | static |
| cube_index | Model | static |
| cube_vertex | Model | static |
| cull_none | Model | |
| entity | Model | |
| evade() | RigidBody | |
| flee(const vec3 &position) | RigidBody | |
| flight | RigidBody | |
| frame2ent(Frame *camera_frame, input_t &input) | RigidBody | |
| frame2ent_yaw(Frame *camera_frame, input_t &input) | RigidBody | |
| frustum | Model | |
| get_frame(Frame &frame) | RigidBody | virtual |
| get_height() | RigidBody | |
| get_matrix(float *matrix) | RigidBody | virtual |
| get_volume() | RigidBody | |
| getForwardVector(vec3 &forward) | Model | |
| gravity | RigidBody | |
| ground_friction_flag | RigidBody | |
| hard_impact | RigidBody | |
| impact_index | RigidBody | |
| impact_velocity | RigidBody | |
| impulse(Plane &plane, vec3 &vertex) | RigidBody | |
| impulse(RigidBody &rigid, vec3 &point) | RigidBody | |
| impulse(RigidBody &rigid, vec3 &point, Plane &plane) | RigidBody | |
| index_file | Model | |
| integrate(float time) | RigidBody | virtual |
| inverse_tensor | RigidBody | |
| jump_timer | RigidBody | |
| last_water | RigidBody | |
| lava | RigidBody | |
| lightning_trail | Model | |
| load(Graphics &gfx, char *file) | Model | |
| load_config(cfg_t &config) | RigidBody | |
| lookat(vec3 &target) | RigidBody | |
| lookat_yaw(vec3 &target) | RigidBody | |
| make_aabb() | Model | |
| mass | RigidBody | |
| Model(Entity *entity) | Model | |
| Model() | Model | |
| model_file | Model | |
| model_index | Model | |
| model_index_array | Model | |
| model_tex | Model | |
| model_vertex | Model | |
| model_vertex_array | Model | |
| morientation | Model | |
| move(input_t &input, float speed_scale) | RigidBody | |
| move_backward(float speed_scale) | RigidBody | |
| move_down(float speed_scale) | RigidBody | |
| move_forward(float speed_scale) | RigidBody | |
| move_left(float speed_scale) | RigidBody | |
| move_right(float speed_scale) | RigidBody | |
| move_up(float speed_scale) | RigidBody | |
| name | Model | |
| net_force | RigidBody | |
| net_torque | RigidBody | |
| noclip | RigidBody | |
| normal_tex | Model | |
| num_index | Model | |
| num_vertex | Model | |
| old_orientation | RigidBody | |
| old_position | RigidBody | |
| on_ground | RigidBody | |
| path | RigidBody | |
| pid | RigidBody | |
| pid_follow_path(vec3 *path_list, int num_path, float max_velocity, float distance, int wait) | RigidBody | |
| pursue() | RigidBody | |
| pursue_flag | RigidBody | |
| quad_index | Model | static |
| quad_vertex | Model | static |
| rail_trail | Model | |
| recalc() | RigidBody | |
| render(Graphics &gfx) | Model | |
| render_box(Graphics &gfx) | Model | |
| restitution | RigidBody | |
| RigidBody(Entity *entity) | RigidBody | |
| rotational_friction | RigidBody | |
| rotational_friction_flag | RigidBody | |
| save_config(cfg_t &config) | RigidBody | |
| seek(const vec3 &position) | RigidBody | |
| set_target(Entity &target) | RigidBody | |
| skybox_index | Model | static |
| skybox_vertex | Model | static |
| sleep | RigidBody | |
| slime | RigidBody | |
| sphere_target | RigidBody | |
| step_flag | RigidBody | |
| step_type | RigidBody | |
| target | RigidBody | |
| train | RigidBody | |
| train_follow_path(vec3 *target, float max_velocity, float distance, int wait) | RigidBody | |
| translational_friction | RigidBody | |
| translational_friction_flag | RigidBody | |
| velocity | RigidBody | |
| wander(float radius, float distance, float jitter) | RigidBody | |
| water | RigidBody | |
| water_depth | RigidBody | |
| wishdir | RigidBody | |
| world_tensor | RigidBody | |
| y_offset | RigidBody | |
| ~Model() | Model | virtual |