Credits

Credits

Project Leadership

Locki Project Leader locki@earthquakers.org
Hotwire Project Leader davidM@soundtracs.com

The Coding Team

Golliwog Lead Coder golliwog@dial.pipex.com
RR2D02 Coding/Levels/Art rr2do2@planethalflife.com
Falcon Coding/Founder falcon@planethalflife.com
MrTickle Coding jules@netsitepro.co.uk

The Level Design Team

Wils Lead Level Designer wils@earthquakers.org
MrChumble Level Design mrchumble@hotmail.com
Rocket8 Level Design surjit@barrysworld.co.uk
Llama Level Design llama@barrysworld.com
Cyber Level Design kkolk@accn.org

The Modelling Team

Happy Lead Modeller happy@men.org.uk
Hezza Modelling hezza@btinternet.com
Hoffa Modelling azza@techno.net.au
Naz Modelling naz_nds@hotmail.com
ImpaQT Modelling impaqt@online.no

The Art Team

Fluffy Gimp Lead Artist fluffy_gimp@hotmail.com
Nightwolf Art qlz@swipnet.se
Snoop Art  
Lead Art lead@chello.se
Fussell Art  

The Audio Team

GBH Lead Audio gbh@maitland.demon.co.uk
Stu Sound FX smf2@techie.com
MrCollins Voices  

Quality Assurance

Russellm Lead QA russellm@qiiiarena.com
Deathace Resources russ@deathace.net

Special Thanks To

We would like to express gratitude to The Barrysworld Network (www.barrysworld.com) for giving us a stonking alpha test platform (Dual P3-550!) upon which we have been able to collaboratively test our mod.

We are also indebted to Russell Mein (Deathace) of Deathace Incorporated (www.deathace.net) for the provision of a number of services upon which the development of this entire MOD has been managed and FTP mirrors during our alpha/beta development.

We also received excellent support from Games Inferno, Gameplay/Wireplay, Demon Internet (UK and NL) and Netgames UK who have all dedicated hardware to run Q3F Alpha Servers.

Over 40 clans from around the world have helped tremendously by extensively testing our mod during alpha, running Q3F Alpha Servers and providing excellent feedback on bugs and game-play. We'd like to thank all the clans involved who were:

AR, BH, BTEG, CE, CIX, DJEDI, DON, DV, ELD, EQ, FOLD, FWD, GB, GMBH, GP, GT, HT, Im12, JM, KIN, LOL, LUV, M, N, MEN, MF, MP, N, NULL, PlanB, R3M, SAS, SG, SOF, SW, TF, TN, WK and WN.

Additional thanks to:

Khaile for giving us the source code to his mod 'qwFix' as a point of reference for our experimentation with Quakeworld physics in a Quake 3 environment and also providing our ladder code. Kyle 'Someone' Graehl for giving us permission to port 2Mach to Q3F. Jim "Sgt Thundercok" Kaufman for releasing his .map files and giving us permission to port his maps. Septik for Textures and Laputan for textures/initial concept art. Myth, Horus and Rauper for unadulterated printed-pimpage. Marauder for additional Sound FX and Tritin Films for their offer to produce our intro-movie free!

id Software for producing the best FPS games in existence, providing us, the community with the tools to enhance them even more, and then still finding the time to respond to our endless e-mails with particularly dull technical queries :)

Without the support of all of these individuals, organisations and clans we would be many weeks behind schedule, if in fact we'd been able to develop the MOD at all.

Most of all we'd like to thank all of you that continue to hang out in our forums, chat on our IRC channels, offer us servers and commit your clans to playing our mod. You've been the real motivation behind the 2000 odd man-hours that have already gone into Q3F, and the many 1000's hours we hope to continue investing.