Grenades
Though almost all Q3F classes are supplied with up to four standard-issue grenades, many of them carry a unique grenade type that supports their ideal function in a team.
All of these grenades, their function and classes who depend on their use most, are detailed in the following table:
Genade Type | Issued To | Primary Function |
Hand | All classes except Recon | Standard issue military grenade |
Flashbang | Recon and Sniper | Blinds enemy temporarily, limited splash damage |
Stun | Recon and Paramedic | Interferes with enemy balancing, causing dizziness and nausea |
Nail Bomb | Soldier | Sends out a stream of small metal spikes ripping shreds through any enemies within range |
Cluster Bomb | Grenadier and Minigunner | Heavy grenade pack holding a cluster of sub-grenades |
Napalm | Flametrooper | Incendiary explosive device, causing local area to burn at an intense heat level |
Gas | Agent | Spawns a cloud of hallucinogenic gas |
Pulse | Engineer | Interferes on an electro-magnetic level with all local ammunition, causing it to detonate. |
Read about Special Items.