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   15         int **index_array, 
int &numIndexes, 
vec2 &texcoord, 
vec2 &lightcoord, 
vec2 &size);
 
   39     bool load(
char *map, 
char **pk3list, 
int num_pk3);
 
   54     void check_node(
int node_index, 
float start_amount, 
float end_amount, 
vec3 &start, 
vec3 &end);