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15 int **index_array,
int &numIndexes,
vec2 &texcoord,
vec2 &lightcoord,
vec2 &size);
39 bool load(
char *map,
char **pk3list,
int num_pk3);
54 void check_node(
int node_index,
float start_amount,
float end_amount,
vec3 &start,
vec3 &end);