#include <vector.h>
vec3::vec3 |
( |
float |
x, |
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float |
y, |
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float |
z |
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) |
| |
vec3::vec3 |
( |
vec4 |
vector | ) |
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vec3 vec3::crossproduct |
( |
const vec3 & |
VecA, |
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const vec3 & |
VecB |
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) |
| |
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static |
float vec3::magnitude |
( |
| ) |
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vec3 & vec3::normalize |
( |
| ) |
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float vec3::operator* |
( |
const vec3 & |
vector | ) |
const |
vec3 vec3::operator* |
( |
const float |
scalar | ) |
const |
vec3 & vec3::operator*= |
( |
const float |
scalar | ) |
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vec3 vec3::operator+ |
( |
const vec3 & |
vector | ) |
const |
vec3 & vec3::operator+= |
( |
const vec3 & |
vec | ) |
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vec3 vec3::operator- |
( |
const vec3 & |
vector | ) |
const |
vec3 vec3::operator- |
( |
| ) |
const |
vec3 & vec3::operator-= |
( |
const vec3 & |
vec | ) |
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float vec3::operator/ |
( |
const vec3 & |
vector | ) |
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vec3 vec3::operator/ |
( |
const float |
scalar | ) |
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vec3 & vec3::operator= |
( |
const vec3 & |
vector | ) |
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bool vec3::operator== |
( |
const vec3 & |
vector | ) |
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The documentation for this class was generated from the following files: