Here is a list of all class members with links to the classes they belong to:
- a -
- a
: md5_triangle_t
, graph_arc_t
- A
: stb_vorbis
- aabb
: md5_anim_t
, Model
- abcd
: md5_state_s
- acc
: stb_vorbis
, particle_t
- accel
: Player
- action
: Projectile
, Trigger
- activate_light()
: Engine
- active
: net_trigger_t
, net_projectile_t
, Light
, Projectile
, Trigger
- active_clients
: Engine
- add_bot()
: Commando
- add_decal()
: Quake3
- add_list()
: Bsp
- add_player()
: BaseGame
, Quake3
- add_train_path()
: Quake3
- AddEdge()
: ShadowVolume
- air_accel
: Player
- air_control
: Player
- alert_timer
: Player
- alFormat()
: Audio
- align
: waveFormat_t
- alive_timer
: Player
- all_lights
: Engine
- alloc
: stb_vorbis
- alloc_buffer
: stb_vorbis_alloc
- alloc_buffer_length_in_bytes
: stb_vorbis_alloc
- alloc_edge
: ShadowVolume
- alloc_vert
: ShadowVolume
- alpha
: stage_t
, faceinfo_t
- alpha_ge128
: stage_t
, faceinfo_t
- alpha_gt0
: stage_t
, faceinfo_t
- alpha_lt128
: stage_t
, faceinfo_t
- alphatest()
: mLight2
- ambient
: lightgrid_t
- ambient_level
: dleaf_t
- ammo_bfg
: Player
- ammo_bullets
: Player
, net_player_t
- ammo_grenades
: Player
- ammo_lightning
: Player
, net_player_t
- ammo_plasma
: Player
, net_player_t
- ammo_rockets
: Player
, net_player_t
- ammo_shells
: Player
, net_player_t
- ammo_slugs
: Player
, net_player_t
- amplitude
: deform_t
- amplitude_bits
: Floor0
- amplitude_offset
: Floor0
- anchor
: spring_t
- angle
: MappingChannel
, Entity
- angular_velocity
: net_rigid_t
, RigidBody
, cfg_t
, net_projectile_t
, net_player_t
- anim
: anim_list_s
- anim_count
: texture_t
- anim_list
: Bsp
, MD5Model
- anim_map
: stage_t
- anim_map_freq
: stage_t
- anim_map_tex
: stage_t
- anim_unit
: texture_t
- anisotropic
: menudata_t
- antialias
: menudata_t
- apply
: menudata_t
- arc
: graph_node_t
- area
: leaf_t
- armor
: Trigger
, net_player_t
, Projectile
, Player
- array_tex
: Light
- arrive()
: RigidBody
- attack
: input_t
, menudata_t
- attenuation
: Light
- audio
: Menu
, Engine
- audio_loop_source
: Engine
- audio_source
: Engine
- avg
: Terrain
- avgSampleRate
: waveFormat_t
- avoid_walls()
: Player