Here is a list of all class members with links to the classes they belong to:
- o -
- object_level
: Engine
- offset
: lump_t
, Terrain
, wad_lump_t
, bmpheader_t
, JZFileHeader
, terrain_t
, pak_entry_t
- offsets
: miptex_s
- old_contrast
: Quake3
- old_orientation
: RigidBody
- old_position
: RigidBody
- on_ground
: Bsp
, RigidBody
- one_minus_src_alpha_src_alpha
: faceinfo_t
, stage_t
- opening
: Entity
- operator*()
: matrix3
, matrix4
, quaternion
, vec3
, vec2
- operator*=()
: vec4
, vec3
, vec2
, quaternion
- operator+()
: matrix3
, matrix4
, quaternion
, vec3
, vec2
- operator+=()
: quaternion
, vec4
, vec3
- operator-()
: matrix3
, matrix4
, quaternion
, vec3
, vec2
- operator-=()
: quaternion
, vec3
- operator/()
: vec3
, quaternion
- operator=()
: vec2
, matrix4
, quaternion
, matrix3
, vec3
- operator==()
: vec3
- order
: Floor0
- orient
: md5_joint_t
, md5_base_t
- origin
: Entity
, dmodel_t
- ortho()
: matrix4
- outputs
: stb_vorbis
- owner
: Projectile
, net_projectile_t