Here is a list of all class members with links to the classes they belong to:
- f -
- f
: stb_vorbis
, float_conv
- f_start
: stb_vorbis
- face
: qbsp_t
, faceinfo_t
- Face
: bspData_t
- face_index
: model_t
- face_list
: Bsp
- face_to_patch
: Bsp
- faceicon
: Quake3
- facevert
: patch_t
- fall_timer
: Player
- falling
: Player
- family
: cpuinfo
, cpuinfo2
- fast_huffman
: Codebook
- fb_height
: Engine
- fb_width
: Engine
- fbAttachDepth()
: Graphics
- fbAttachTexture()
: Graphics
- fbAttachTextureOne()
: Graphics
- fbo
: PortalCamera
- fbo_shadowmaps
: Light
- file
: userdata_t
, wave_t
, surface_t
- file_size
: bmpheader_t
- fileCommentLength
: JZGlobalFileHeader
- filename
: icon_t
- fileNameLength
: JZLocalFileHeader
, JZGlobalFileHeader
- finalY
: stb_vorbis
- find()
: HashTable
- find_leaf()
: Bsp
- find_path()
: Engine
- find_type()
: Engine
- findChunk()
: Audio
- FindLookAt()
: Player
- first_audio_page_offset
: stb_vorbis
- first_decode
: stb_vorbis
- first_side
: brush_t
- firstedge
: dface_t
- firstface
: dmodel_t
, dnode_t
- firstmarksurface
: dleaf_t
- fix()
: Heap
- flag
: md5_hierarchy_t
, menu_t
- flags
: texinfo_s
- flash_gauntlet
: Player
- flash_grenade
: Player
- flash_lightning
: Player
- flash_machinegun
: Player
- flash_plasma
: Player
- flash_railgun
: Player
- flash_rocket
: Player
- flash_shotgun
: Player
- flee()
: RigidBody
- flight
: RigidBody
- flight_timer
: Player
, net_player_t
- floor0
: Floor
- floor1
: Floor
- floor1_multiplier
: Floor1
- floor_config
: stb_vorbis
- floor_count
: stb_vorbis
- floor_types
: stb_vorbis
- fog
: surface_t
, faceinfo_t
, content_flag_t
- Fog
: bspData_t
- fog_color
: surface_t
, faceinfo_t
- fog_density
: surface_t
, faceinfo_t
- fog_num
: face_t
- font
: Graphics
, Menu
- font_object
: Menu
- footer
: serverdata_t
- format
: dmx_header_t
, waveFormat_t
, wave_t
- forward
: Frame
, net_player_t
, clientmsg_t
, net_rigid_t
, net_projectile_t
- fov
: menudata_t
, Engine
- fp
: StdioJZFile
- fraglimit
: serverdata_t
, Commando
, BaseGame
- fragment_handle
: Shader
- fragment_src
: Shader
- frame
: md5_anim_t
- Frame()
: Frame
- frame
: md5_buffer_t
- frame2ent()
: RigidBody
- frame2ent_yaw()
: RigidBody
- frame_index
: md5_buffer_t
- frame_rate
: md5_anim_t
- frame_vertex
: md5_buffer_t
- freq
: texture_t
, deform_t
- front
: node_t
- frustum
: Model
- frustum_visible
: Entity
- fullscreen
: menudata_t
, Engine
- fullscreen_timer
: Engine
- func
: deform_t
- func_height
: Entity