#include <graphics.h>
| virtual Shader::~Shader |
( |
| ) |
|
|
virtual |
| int Shader::init |
( |
Graphics * |
gfx, |
|
|
char * |
vertex_file, |
|
|
char * |
geometry_file, |
|
|
char * |
fragment_file |
|
) |
| |
| virtual void Shader::prelink |
( |
| ) |
|
|
pure virtual |
| virtual void Shader::Select |
( |
| ) |
|
|
virtual |
| int Shader::fragment_handle |
|
protected |
| const char * Shader::fragment_src |
|
protected |
| int Shader::geometry_handle |
|
protected |
| const char * Shader::geometry_src |
|
protected |
| int Shader::program_handle |
|
protected |
| int Shader::vertex_handle |
|
protected |
| const char* Shader::vertex_src |
|
protected |
The documentation for this class was generated from the following file: