#include <shader.h>
int ParticleUpdate::init |
( |
Graphics * |
gfx | ) |
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void ParticleUpdate::Params |
( |
emitter_t & |
emit | ) |
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virtual void ParticleUpdate::prelink |
( |
void |
| ) |
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virtual |
unsigned int ParticleUpdate::max_particles |
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static |
unsigned int ParticleUpdate::num_particle |
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private |
unsigned int ParticleUpdate::ParticleBufferA |
unsigned int ParticleUpdate::ParticleBufferB |
unsigned int ParticleUpdate::query |
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private |
int ParticleUpdate::u_delta_time |
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private |
int ParticleUpdate::u_emit_color |
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private |
int ParticleUpdate::u_emit_life_min |
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private |
int ParticleUpdate::u_emit_life_range |
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private |
int ParticleUpdate::u_emit_num |
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private |
int ParticleUpdate::u_emit_position |
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private |
int ParticleUpdate::u_emit_size |
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private |
int ParticleUpdate::u_emit_vel_min |
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private |
int ParticleUpdate::u_emit_vel_range |
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private |
int ParticleUpdate::u_gravity |
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private |
int ParticleUpdate::u_seed |
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private |
The documentation for this class was generated from the following file: