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11 void Params(
char c,
float x,
float y,
float scale,
vec3 &color);
40 #define AMBIENT_LIGHT 0.125f
59 void set_light(
float ambient,
float lightmap,
int num_light);
74 void rgbgen_wave_sin(
float amplitude,
float phase,
float freq,
int tick_num,
int index);
78 void rgbgen_wave_square(
float amplitude,
float phase,
float freq,
int tick_num,
int index);
80 void set_fog(
float fog,
float start,
float end,
vec3 &color);
90 void envmap(
int stage,
int env);
175 #define POST_EMBOSS 2
177 #define POST_COMBINE 4
180 #define POST_RADIAL 7
181 #define POST_GRADING 8
191 void resize(
int width,
int height);
192 void Params(
int type,
int framestep);
193 void BloomParams(
int dir,
float amount,
float strength,
float scale,
int xres,
int yres);
282 void Params(
float radius,
float objectlevel,
float ssaolevel,
bool randomize_points,
int point_count,
int width,
int height);