#include <shader.h>
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int | init (Graphics *gfx) |
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void | Params (float radius, float objectlevel, float ssaolevel, bool randomize_points, int point_count, int width, int height) |
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virtual void | prelink (void) |
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| Shader () |
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int | init (Graphics *gfx, char *vertex_file, char *geometry_file, char *fragment_file) |
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virtual void | Select () |
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void | destroy () |
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virtual | ~Shader () |
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void ScreenSpace::Params |
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float |
radius, |
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float |
objectlevel, |
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float |
ssaolevel, |
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bool |
randomize_points, |
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int |
point_count, |
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int |
width, |
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int |
height |
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) |
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virtual void ScreenSpace::prelink |
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void |
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virtual |
unsigned int ScreenSpace::points_buffer |
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private |
int ScreenSpace::u_height |
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private |
int ScreenSpace::u_objectlevel |
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private |
int ScreenSpace::u_point_count |
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private |
int ScreenSpace::u_radius |
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private |
int ScreenSpace::u_randomize_points |
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private |
int ScreenSpace::u_ssaolevel |
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private |
The documentation for this class was generated from the following file: