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ParticleRender Class Reference

#include <shader.h>

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Public Member Functions

int init (Graphics *gfx)
 
void Params (matrix4 &mvp, vec3 &quad1, vec3 &quad2, float x, float y, float z)
 
void render (Graphics &gfx, int start, int vbo, int num)
 
virtual void prelink (void)
 
- Public Member Functions inherited from Shader
 Shader ()
 
int init (Graphics *gfx, char *vertex_file, char *geometry_file, char *fragment_file)
 
virtual void Select ()
 
void destroy ()
 
virtual ~Shader ()
 

Public Attributes

int ibo
 

Private Attributes

int u_mvp
 
int u_quad1
 
int u_quad2
 
int u_texture0
 
int u_xshift
 
int u_yshift
 
int u_zshift
 

Additional Inherited Members

- Protected Attributes inherited from Shader
const char * vertex_src
 
const char * geometry_src
 
const char * fragment_src
 
int program_handle
 
int vertex_handle
 
int geometry_handle
 
int fragment_handle
 

Member Function Documentation

int ParticleRender::init ( Graphics gfx)

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void ParticleRender::Params ( matrix4 mvp,
vec3 quad1,
vec3 quad2,
float  x,
float  y,
float  z 
)

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virtual void ParticleRender::prelink ( void  )
virtual

Implements Shader.

void ParticleRender::render ( Graphics gfx,
int  start,
int  vbo,
int  num 
)

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Member Data Documentation

int ParticleRender::ibo
int ParticleRender::u_mvp
private
int ParticleRender::u_quad1
private
int ParticleRender::u_quad2
private
int ParticleRender::u_texture0
private
int ParticleRender::u_xshift
private
int ParticleRender::u_yshift
private
int ParticleRender::u_zshift
private

The documentation for this class was generated from the following file: