This is the complete list of members for ParticleRender, including all inherited members.
destroy() | Shader | |
fragment_handle | Shader | protected |
fragment_src | Shader | protected |
geometry_handle | Shader | protected |
geometry_src | Shader | protected |
ibo | ParticleRender | |
init(Graphics *gfx) | ParticleRender | |
Shader::init(Graphics *gfx, char *vertex_file, char *geometry_file, char *fragment_file) | Shader | |
Params(matrix4 &mvp, vec3 &quad1, vec3 &quad2, float x, float y, float z) | ParticleRender | |
prelink(void) | ParticleRender | virtual |
program_handle | Shader | protected |
render(Graphics &gfx, int start, int vbo, int num) | ParticleRender | |
Select() | Shader | virtual |
Shader() | Shader | |
u_mvp | ParticleRender | private |
u_quad1 | ParticleRender | private |
u_quad2 | ParticleRender | private |
u_texture0 | ParticleRender | private |
u_xshift | ParticleRender | private |
u_yshift | ParticleRender | private |
u_zshift | ParticleRender | private |
vertex_handle | Shader | protected |
vertex_src | Shader | protected |
~Shader() | Shader | virtual |