Here is a list of all class members with links to the classes they belong to:
- n -
- name
: material_t
, md5_joint_t
, md5_hierarchy_t
, miptex_s
, surface_t
, anim_list_s
, texture_t
, faceinfo_t
, md5_model_t
, Model
, net_player_t
, menudata_t
, Player
, pak_entry_t
, wad_lump_t
- navmesh
: Commando
, Quake3
- nbCount
: particle_t
- nbList
: particle_t
- needs_state
: client_t
- neighbors
: Floor1
- net
: Engine
- net_force
: RigidBody
- net_port
: Engine
- net_torque
: RigidBody
- netinfo
: Engine
, client_t
- nettype
: Entity
- next
: anim_list_s
, func_path_t
- next_seg
: stb_vorbis
- no_tex
: Engine
- noclip
: RigidBody
- node
: Engine
, qbsp_t
- Node
: bspData_t
- nodraw
: Entity
- noise
: Projectile
, Trigger
- noise_str
: Projectile
, Trigger
- nomipmaps
: surface_t
- nopicmip
: surface_t
- norm2()
: Sph
- normal
: bspvertex_t
, plane_t
, Plane
, dplane_t
, vertex_t
- normal_object
: Bsp
, MD5Model
- normal_tex
: Model
- normalize()
: matrix3
, matrix4
, quaternion
, vec4
, vec3
, vec2
- notif
: Menu
- notif_buffer
: Menu
- notif_timer
: BaseGame
, Commando
- num
: emitter_t
- num_ani
: md5_anim_t
- num_anim
: texture_t
- num_arcs
: graph_node_t
- num_bot
: Engine
- num_bounce
: Projectile
- num_brushes
: leaf_t
, model_t
, bspData_t
- num_BrushSides
: bspData_t
- num_buffer
: MD5Model
- num_cmd
: Engine
- num_cmds
: clientmsg_t
- num_col
: Terrain
, terrain_t
- num_edges
: Edge
- num_ents
: bspData_t
, servermsg_t
, netinfo_t
, demo_frameheader_t
- num_faces
: leaf_t
, model_t
, bspData_t
- num_fog
: bspData_t
- num_frame
: md5_anim_t
- num_hash
: Engine
- num_index
: face_t
, bspData_t
, MD5
, Model
, Terrain
, IsoSphere
- num_indexes
: patch_t
- num_joint
: md5_model_t
, md5_anim_t
- num_LeafBrushes
: bspData_t
- num_LeafFaces
: bspData_t
- num_leafs
: bspData_t
- num_light
: Engine
- num_lightmaps
: bspData_t
- num_lump
: wad_header_t
- num_materials
: bspData_t
- num_mesh
: patch_t
, md5_model_t
- num_meshes
: Bsp
- num_model
: bspData_t
, Engine
- num_nodes
: bspData_t
- num_part
: voxel_t
- num_particle
: Sph
, Entity
, ParticleUpdate
- num_path
: func_path_t
- num_pk3
: Engine
- num_planes
: bspData_t
- num_player
: Quake3
- num_player_blue
: Quake3
- num_player_red
: Quake3
- num_res
: Engine
- num_row
: terrain_t
, Terrain
- num_sample
: dmx_header_t
- num_shader
: Engine
- num_shadowvol
: Light
- num_sides
: brush_t
- num_stage
: surface_t
- num_team
: Engine
- num_tex
: texture_t
- num_tri
: md5_mesh_t
- num_vectors
: visData_t
- num_vert
: IsoSphere
, ShadowVolume
- num_vertex
: Model
, MD5
, md5_mesh_t
, Terrain
- num_verts
: face_t
, patch_t
, bspData_t
- num_vis
: bspData_t
- num_weight
: md5_mesh_t
- number_of_books
: Floor0
- numedges
: dface_t
- numEntries
: JZEndRecord
- numEntriesThisDisk
: JZEndRecord
- numfaces
: dmodel_t
, dnode_t
- nummarksurfaces
: dleaf_t
- nummiptex
: dmiptexlump_t