#include <types.h>
| unsigned short int net_player_t::ammo_bullets |
| unsigned short int net_player_t::ammo_lightning |
| unsigned short int net_player_t::ammo_plasma |
| unsigned short int net_player_t::ammo_rockets |
| unsigned short int net_player_t::ammo_shells |
| unsigned short int net_player_t::ammo_slugs |
| vec3 net_player_t::angular_velocity |
| unsigned short int net_player_t::armor |
| vec3 net_player_t::center |
| unsigned short int net_player_t::current_weapon |
| unsigned short int net_player_t::flight_timer |
| vec3 net_player_t::forward |
| unsigned short int net_player_t::haste_timer |
| short int net_player_t::health |
| uint8_t net_player_t::holdable_flags |
| char net_player_t::name[32] |
| vec3 net_player_t::position |
| unsigned short int net_player_t::quad_timer |
| unsigned short int net_player_t::regen_timer |
| vec3 net_player_t::velocity |
| uint8_t net_player_t::weapon_flags |
The documentation for this struct was generated from the following file: