#include <types.h>
      
        
          | unsigned short int net_player_t::ammo_bullets | 
        
      
 
 
      
        
          | unsigned short int net_player_t::ammo_lightning | 
        
      
 
 
      
        
          | unsigned short int net_player_t::ammo_plasma | 
        
      
 
 
      
        
          | unsigned short int net_player_t::ammo_rockets | 
        
      
 
 
      
        
          | unsigned short int net_player_t::ammo_shells | 
        
      
 
 
      
        
          | unsigned short int net_player_t::ammo_slugs | 
        
      
 
 
      
        
          | vec3 net_player_t::angular_velocity | 
        
      
 
 
      
        
          | unsigned short int net_player_t::armor | 
        
      
 
 
      
        
          | vec3 net_player_t::center | 
        
      
 
 
      
        
          | unsigned short int net_player_t::current_weapon | 
        
      
 
 
      
        
          | unsigned short int net_player_t::flight_timer | 
        
      
 
 
      
        
          | vec3 net_player_t::forward | 
        
      
 
 
      
        
          | unsigned short int net_player_t::haste_timer | 
        
      
 
 
      
        
          | short int net_player_t::health | 
        
      
 
 
      
        
          | uint8_t net_player_t::holdable_flags | 
        
      
 
 
      
        
          | char net_player_t::name[32] | 
        
      
 
 
      
        
          | vec3 net_player_t::position | 
        
      
 
 
      
        
          | unsigned short int net_player_t::quad_timer | 
        
      
 
 
      
        
          | unsigned short int net_player_t::regen_timer | 
        
      
 
 
      
        
          | vec3 net_player_t::velocity | 
        
      
 
 
      
        
          | uint8_t net_player_t::weapon_flags | 
        
      
 
 
The documentation for this struct was generated from the following file: