Here is a list of all class members with links to the classes they belong to:
- h -
- hacklist
: Engine
- handle
: StdioJZFile
, Menu
- handle_bot()
: Player
- handle_chatmode()
: Menu
- handle_console()
: Menu
- handle_frags_left()
: Quake3
- handle_func_bobbing()
: Quake3
- handle_func_platform()
: Quake3
- handle_func_train()
: Quake3
- handle_game()
: Engine
- handle_gauntlet()
: Quake3
- handle_gibs()
: Commando
, Quake3
- handle_grenade()
: Quake3
, Commando
- handle_knife()
: Commando
- handle_lightning()
: Quake3
- handle_machinegun()
: Commando
, Quake3
- handle_model_trigger()
: Quake3
- handle_pistol()
: Commando
- handle_plasma()
: Commando
, Quake3
- handle_player()
: Commando
, Quake3
- handle_railgun()
: Quake3
- handle_rifle()
: Commando
- handle_rocketlauncher()
: Commando
, Quake3
- handle_servermsg()
: Engine
- handle_shotgun()
: Quake3
- handle_slider()
: Menu
- handle_springs()
: Engine
- handle_stringmode()
: Menu
- handle_weapons()
: Commando
, Quake3
- hard_impact
: RigidBody
- hash()
: HashTable
- hash_djb2()
: HashTable
- hash_list
: Engine
- hash_result
: Engine
- hash_sdbm()
: HashTable
- hashlist
: Engine
- HashTable()
: HashTable
- haste_timer
: Player
, net_player_t
- header
: bspData_t
, serverdata_t
, bitmap_t
- headnode
: dmodel_t
- health
: net_player_t
, Trigger
, Projectile
, Player
- Heap()
: Heap
- heap
: Heap
- heap_length
: Heap
- height
: miptex_s
, dib_t
, Terrain
, Graphics
- hide
: Projectile
, Trigger
- hierarchy
: md5_anim_t
- history_index
: Menu
- hits
: stats_t
- hitscan()
: Bsp
, Engine
- hold_fire
: Quake3
- holdable_flag
: Player
- holdable_flags
: net_player_t
- holdable_medikit
: Player
- holdable_teleporter
: Player
- ht
: bitmap