Here is a list of all class members with links to the classes they belong to:
- i -
- i
: float_conv
- ibo
: IsoSphere
, ShadowVolume
, Terrain
, ParticleRender
, patch_t
- icon_list
: Commando
, BaseGame
- icon_vbo
: Commando
, Quake3
- id
: pak_header_t
- identity
: Engine
- idle
: Projectile
- idle_index
: Projectile
, Trigger
- idle_timer
: Player
, Projectile
- iGain
: pid_state_t
- ignore
: Player
- image
: lightmap_t
, Post
- image_size
: dib_t
- iMax
: pid_state_t
- iMin
: pid_state_t
- impact_index
: RigidBody
- impact_velocity
: RigidBody
- impressive_award_timer
: Player
- impressive_count
: Player
- impulse()
: RigidBody
- index
: face_t
, heapkey_t
, Speaker
, texture_t
, net_entity_t
, func_path_t
- index_array
: IsoSphere
, MD5
, ShadowVolume
, Terrain
, patch_t
- index_file
: Model
- IndexArray
: bspData_t
- inf
: Engine
- ingame
: Menu
- ingame_menu_timer
: Engine
- init()
: Shader
, Menu
, Sph
, Engine
, Quake3
, Audio
, BaseGame
, Commando
, ParticleUpdate
, mLight2
, ParticleRender
, Graphics
, ScreenSpace
, Post
, mFont
, Global
- init_camera()
: Commando
- initialized
: Engine
, Sph
- input
: client_t
, Engine
- insert()
: Edge
, Heap
, Edge
, HashTable
- integrate()
: RigidBody
- intensity
: Light
- internalFileAttributes
: JZGlobalFileHeader
- InterpolateSkeletons()
: MD5
- inverse_tensor
: RigidBody
- invert
: menudata_t
- invisibility_timer
: Player
- is_point_in_brush()
: Bsp
- iso_tex
: IsoSphere
- IsoSphere()
: IsoSphere
- isosphere
: Engine
- iState
: pid_state_t