Here is a list of all class members with links to the classes they belong to:
- m -
- m
: matrix3
, matrix4
- m_alpha
: mLight2
- m_ambient
: mLight2
- m_bit_buf
: tinfl_decompressor_tag
- m_brightness
: mLight2
- m_check_adler32
: tinfl_decompressor_tag
- m_code_size
: tinfl_huff_table
- m_color
: mLight2
- m_contrast
: mLight2
- m_counter
: tinfl_decompressor_tag
- m_dist
: tinfl_decompressor_tag
- m_dist_from_out_buf_start
: tinfl_decompressor_tag
- m_end
: mLight2
- m_exposure
: mLight2
- m_final
: tinfl_decompressor_tag
- m_fog
: mLight2
- m_len_codes
: tinfl_decompressor_tag
- m_lightmap
: mLight2
- m_look_up
: tinfl_huff_table
- m_normalmap
: mLight2
- m_num_bits
: tinfl_decompressor_tag
- m_num_extra
: tinfl_decompressor_tag
- m_num_light
: mLight2
- m_num_shadowmap
: mLight2
- m_raw_header
: tinfl_decompressor_tag
- m_shadowmap
: mLight2
- m_start
: mLight2
- m_state
: tinfl_decompressor_tag
- m_table_sizes
: tinfl_decompressor_tag
- m_tables
: tinfl_decompressor_tag
- m_tone
: mLight2
- m_tree
: tinfl_huff_table
- m_type
: tinfl_decompressor_tag
- m_z_adler32
: tinfl_decompressor_tag
- m_zhdr0
: tinfl_decompressor_tag
- m_zhdr1
: tinfl_decompressor_tag
- magic
: demo_fileheader_t
, demo_frameheader_t
- magnitude
: MappingChannel
, quaternion
, vec4
, vec3
, vec2
- make_aabb()
: Model
- make_dynamic_ent()
: BaseGame
, Quake3
- map
: stage_t
, demo_fileheader_t
- map_collision()
: Engine
- map_index_vbo
: Bsp
- map_model()
: BaseGame
, Quake3
- map_name
: Bsp
- map_shadow
: Light
- map_tex
: stage_t
- map_vertex
: Bsp
- map_vertex_vbo
: Bsp
- mapping
: Mode
, stb_vorbis
- mapping_count
: stb_vorbis
- marksurf
: qbsp_t
- mask_depth
: Engine
- mask_fbo
: Engine
- mask_quad
: Engine
- mass
: RigidBody
, particle_t
- mat_backward()
: matrix4
- mat_bottom()
: matrix4
- mat_forward()
: matrix4
- mat_left()
: matrix4
- mat_right()
: matrix4
- mat_top()
: matrix4
- material
: fog_t
, face_t
, brush_t
, brushSide_t
- Material
: bspData_t
- matrix
: Menu
, Global
, mLight2
- matrix4()
: matrix4
- max
: node_t
, leaf_t
, model_t
, md5_aabb_t
- max_air_speed
: Player
- max_bound
: Sph
- max_dynamic
: Engine
- max_frame_size
: stb_vorbis_info
- max_light
: mLight2
- max_particles
: ParticleUpdate
- max_player
: Engine
- max_sources
: Engine
- max_speed
: Player
- max_stage
: Bsp
- maxs
: dmodel_t
, dnode_t
, dleaf_t
- md5
: MD5Model
- MD5()
: MD5
- MD5Model()
: MD5Model
- medal_excellent
: stats_t
- medal_frags
: stats_t
- medal_humiliation
: stats_t
- medal_impressive
: stats_t
- menu
: Engine
, menudata_t
- Menu()
: Menu
- menu_list
: Menu
- menu_object
: Menu
- menu_source
: Menu
- menu_state
: Menu
- menu_wave
: Menu
- mesh
: md5_model_t
- mesh_level
: Bsp
- message
: Trigger
, Projectile
- min
: md5_aabb_t
, node_t
, leaf_t
, model_t
- min_bound
: Sph
- minimum_value
: Codebook
- mins
: dnode_t
, dleaf_t
, dmodel_t
- miptex
: texinfo_s
- mlight2
: Engine
- mode_config
: stb_vorbis
- mode_count
: stb_vorbis
- model
: cpuinfo
, qbsp_t
- Model()
: Model
- model
: MD5
, cpuinfo2
, menudata_t
- Model
: bspData_t
, Model
- model
: Entity
- model_file
: Model
- model_index
: Player
, Model
- model_index_array
: Model
- model_lerp
: Entity
- model_name
: Player
- model_offset
: Bsp
, Entity
- model_origin()
: Bsp
- model_ref
: Entity
- model_rot
: Bsp
- model_table
: BaseGame
- model_tex
: Model
- model_type
: Bsp
- model_vel
: Bsp
- model_vertex
: Model
- model_vertex_array
: Model
- modify()
: Heap
- monitor
: menudata_t
- morientation
: Model
, cfg_t
, ShadowVolume
- mouse_state
: menu_t
- mousepos()
: Engine
- move()
: RigidBody
- move_backward()
: RigidBody
- move_down()
: RigidBody
- move_forward()
: RigidBody
- move_left()
: RigidBody
- move_right()
: RigidBody
- move_up()
: RigidBody
- moveback
: menudata_t
- movedown
: input_t
- moveforward
: menudata_t
- moveleft
: menudata_t
, input_t
- movepos()
: Menu
- moveright
: menudata_t
, input_t
- moveup
: input_t
- msg
: reliablemsg_t
, menu_t
- msr
: cpuinfo
, cpuinfo2
- multiplicands
: Codebook
- multisample
: Engine
- musicvol
: menudata_t
- mux
: MappingChannel