#include <entity.h>
Public Member Functions | |
Entity () | |
~Entity () | |
Public Attributes | |
vec3 | position |
vec3 | origin |
bool | visible |
bool | frustum_visible |
bool | bsp_visible |
int | bsp_leaf |
bool | nodraw |
RigidBody * | rigid |
Model * | model |
Light * | light |
Speaker * | speaker |
Trigger * | trigger |
Projectile * | projectile |
Player * | player |
PortalCamera * | portal_camera |
int | ent_type |
net_ent_t | nettype |
int | angle |
int | model_ref |
vec3 | model_offset |
float | model_lerp |
bool | opening |
float | func_height |
bool | particle_on |
int | num_particle |
char | type [64] |
char | target [64] |
char | target_name [64] |
Entity::Entity | ( | ) |
Entity::~Entity | ( | ) |
int Entity::angle |
int Entity::bsp_leaf |
bool Entity::bsp_visible |
int Entity::ent_type |
bool Entity::frustum_visible |
float Entity::func_height |
Light* Entity::light |
Model* Entity::model |
float Entity::model_lerp |
vec3 Entity::model_offset |
int Entity::model_ref |
net_ent_t Entity::nettype |
bool Entity::nodraw |
int Entity::num_particle |
bool Entity::opening |
vec3 Entity::origin |
bool Entity::particle_on |
Player* Entity::player |
PortalCamera* Entity::portal_camera |
vec3 Entity::position |
Projectile* Entity::projectile |
RigidBody* Entity::rigid |
Speaker* Entity::speaker |
char Entity::target[64] |
char Entity::target_name[64] |
Trigger* Entity::trigger |
char Entity::type[64] |
bool Entity::visible |