#include <entity.h>

Public Member Functions | |
| Entity () | |
| ~Entity () | |
Public Attributes | |
| vec3 | position |
| vec3 | origin |
| bool | visible |
| bool | frustum_visible |
| bool | bsp_visible |
| int | bsp_leaf |
| bool | nodraw |
| RigidBody * | rigid |
| Model * | model |
| Light * | light |
| Speaker * | speaker |
| Trigger * | trigger |
| Projectile * | projectile |
| Player * | player |
| PortalCamera * | portal_camera |
| int | ent_type |
| net_ent_t | nettype |
| int | angle |
| int | model_ref |
| vec3 | model_offset |
| float | model_lerp |
| bool | opening |
| float | func_height |
| bool | particle_on |
| int | num_particle |
| char | type [64] |
| char | target [64] |
| char | target_name [64] |
| Entity::Entity | ( | ) |
| Entity::~Entity | ( | ) |

| int Entity::angle |
| int Entity::bsp_leaf |
| bool Entity::bsp_visible |
| int Entity::ent_type |
| bool Entity::frustum_visible |
| float Entity::func_height |
| Light* Entity::light |
| Model* Entity::model |
| float Entity::model_lerp |
| vec3 Entity::model_offset |
| int Entity::model_ref |
| net_ent_t Entity::nettype |
| bool Entity::nodraw |
| int Entity::num_particle |
| bool Entity::opening |
| vec3 Entity::origin |
| bool Entity::particle_on |
| Player* Entity::player |
| PortalCamera* Entity::portal_camera |
| vec3 Entity::position |
| Projectile* Entity::projectile |
| RigidBody* Entity::rigid |
| Speaker* Entity::speaker |
| char Entity::target[64] |
| char Entity::target_name[64] |
| Trigger* Entity::trigger |
| char Entity::type[64] |
| bool Entity::visible |
1.8.2