Here is a list of all class members with links to the classes they belong to:
- l -
- lap_poly6_kern
: Sph
- last_calculated
: Sph
- last_decoded_sample
: ProbedPage
- last_page
: stb_vorbis
- last_rendered
: Sph
- last_seg
: stb_vorbis
- last_seg_which
: stb_vorbis
- last_server_sequence
: Engine
- last_spawn
: Commando
, Quake3
- last_state
: Player
- last_time
: client_t
- last_water
: RigidBody
- last_weapon
: Player
- lastIndex
: Bsp
- lastModFileDate
: JZLocalFileHeader
, JZGlobalFileHeader
, JZFileHeader
- lastModFileTime
: JZLocalFileHeader
, JZGlobalFileHeader
, JZFileHeader
- lava
: RigidBody
, content_flag_t
- Leaf
: bspData_t
- leaf
: qbsp_t
- leaf_brush
: leaf_t
- leaf_face
: leaf_t
- leaf_list
: Bsp
- leaf_test()
: Bsp
- LeafBrush
: bspData_t
- LeafFace
: bspData_t
- length
: lump_t
, clientmsg_t
, servermsg_t
, path_t
, rletable_t
, pak_entry_t
, wad_lump_t
- life_min
: emitter_t
- life_range
: emitter_t
- light
: Entity
- Light()
: Light
- light_list
: Engine
- light_num
: Light
- lightmap
: face_t
, qbsp_t
, stage_t
, faceinfo_t
- lightmap_object
: Bsp
- lightmap_scale
: Light
- lightmapHeight
: face_t
- lightmapOrigin
: face_t
- LightMaps
: bspData_t
- lightmapVecs
: face_t
- lightmapWidth
: face_t
- lightmapX
: face_t
- lightmapY
: face_t
- lightning_ibo
: Engine
- lightning_trail
: Model
- lightning_vbo
: Engine
- lightofs
: dface_t
- line_offset
: Menu
- listener_orientation()
: Audio
- listener_position()
: Audio
- listener_velocity()
: Audio
- load()
: Audio
, BaseGame
, Bsp
, Commando
, Engine
, MD5Model
, Menu
, Model
, Terrain
, Quake3
, IsoSphere
- load_config()
: RigidBody
- load_doom()
: Audio
- load_entities()
: Engine
- load_from_file()
: Bsp
- load_from_shader()
: Bsp
- load_icon()
: Commando
, Quake3
- load_md5()
: MD5
, Engine
- load_md5_animation()
: MD5
- load_model()
: Commando
- load_models()
: Engine
, Quake3
- load_ogg()
: Audio
- load_q1_models()
: Quake3
- load_sounds()
: Quake3
- load_textures()
: Bsp
, MD5Model
- loaded
: MD5
, MD5Model
, IsoSphere
, Bsp
, Terrain
- LoadTexture()
: Graphics
- LoadTextureArray()
: Graphics
- local
: Player
- lookat()
: matrix4
, RigidBody
- lookat_yaw()
: RigidBody
- lookup_type
: Codebook
- lookup_values
: Codebook
- loop
: func_path_t
- loop_gain()
: Speaker
- loop_source
: Speaker
, Trigger
, Projectile
- lr
: _huffman_node
- lum_avg
: Engine
- lum_index
: Engine
- lum_table
: Engine
- lumps
: dheader_t