#include <basegame.h>
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| BaseGame () |
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virtual void | init (Engine *altEngine)=0 |
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virtual void | step (int frame_step)=0 |
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virtual void | load (gametype_t gametype)=0 |
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virtual void | map_model (Entity &ent)=0 |
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virtual void | unload ()=0 |
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virtual void | destroy ()=0 |
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virtual void | add_player (vector< Entity * > &entity_list, playertype_t type, int &ent_id, char *player_name)=0 |
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virtual void | console (int self, char *cmd, Menu &menu, vector< Entity * > &entity_list)=0 |
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virtual void | setup_func (vector< Entity * > &entity_list, Bsp &q3map)=0 |
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virtual void | render_hud (double last_frametime)=0 |
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virtual void | draw_flash (Player &player)=0 |
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virtual void | draw_icon (float scale, int index, float x, float y, float z)=0 |
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virtual void | make_dynamic_ent (net_ent_t item, int ent_id)=0 |
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virtual void | endgame (char *winner)=0 |
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virtual void | get_state (serverdata_t *data)=0 |
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virtual void | set_state (serverdata_t *data)=0 |
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virtual | ~BaseGame () |
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virtual BaseGame::~BaseGame |
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inlinevirtual |
virtual void BaseGame::add_player |
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vector< Entity * > & |
entity_list, |
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playertype_t |
type, |
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int & |
ent_id, |
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char * |
player_name |
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) |
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pure virtual |
virtual void BaseGame::console |
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int |
self, |
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char * |
cmd, |
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Menu & |
menu, |
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vector< Entity * > & |
entity_list |
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) |
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pure virtual |
virtual void BaseGame::destroy |
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pure virtual |
virtual void BaseGame::draw_flash |
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Player & |
player | ) |
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pure virtual |
virtual void BaseGame::draw_icon |
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float |
scale, |
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int |
index, |
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float |
x, |
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float |
y, |
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float |
z |
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) |
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pure virtual |
virtual void BaseGame::endgame |
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char * |
winner | ) |
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pure virtual |
virtual void BaseGame::init |
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Engine * |
altEngine | ) |
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pure virtual |
virtual void BaseGame::load |
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gametype_t |
gametype | ) |
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pure virtual |
virtual void BaseGame::make_dynamic_ent |
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net_ent_t |
item, |
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int |
ent_id |
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) |
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pure virtual |
virtual void BaseGame::map_model |
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Entity & |
ent | ) |
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pure virtual |
virtual void BaseGame::render_hud |
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double |
last_frametime | ) |
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pure virtual |
virtual void BaseGame::setup_func |
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vector< Entity * > & |
entity_list, |
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Bsp & |
q3map |
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) |
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pure virtual |
virtual void BaseGame::step |
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int |
frame_step | ) |
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pure virtual |
virtual void BaseGame::unload |
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pure virtual |
int BaseGame::blue_flag_caps |
int BaseGame::capturelimit |
int BaseGame::notif_timer |
int BaseGame::red_flag_caps |
The documentation for this class was generated from the following files: