This is the complete list of members for BaseGame, including all inherited members.
| add_player(vector< Entity * > &entity_list, playertype_t type, int &ent_id, char *player_name)=0 | BaseGame | pure virtual |
| BaseGame() | BaseGame | |
| blue_flag_caps | BaseGame | |
| capturelimit | BaseGame | |
| chat_timer | BaseGame | |
| console(int self, char *cmd, Menu &menu, vector< Entity * > &entity_list)=0 | BaseGame | pure virtual |
| destroy()=0 | BaseGame | pure virtual |
| draw_flash(Player &player)=0 | BaseGame | pure virtual |
| draw_icon(float scale, int index, float x, float y, float z)=0 | BaseGame | pure virtual |
| endgame(char *winner)=0 | BaseGame | pure virtual |
| engine | BaseGame | |
| fraglimit | BaseGame | |
| gametype | BaseGame | |
| get_state(serverdata_t *data)=0 | BaseGame | pure virtual |
| icon_list | BaseGame | |
| init(Engine *altEngine)=0 | BaseGame | pure virtual |
| load(gametype_t gametype)=0 | BaseGame | pure virtual |
| make_dynamic_ent(net_ent_t item, int ent_id)=0 | BaseGame | pure virtual |
| map_model(Entity &ent)=0 | BaseGame | pure virtual |
| model_table | BaseGame | |
| notif_timer | BaseGame | |
| red_flag_caps | BaseGame | |
| render_hud(double last_frametime)=0 | BaseGame | pure virtual |
| set_state(serverdata_t *data)=0 | BaseGame | pure virtual |
| setup_func(vector< Entity * > &entity_list, Bsp &q3map)=0 | BaseGame | pure virtual |
| spectator | BaseGame | |
| step(int frame_step)=0 | BaseGame | pure virtual |
| timelimit | BaseGame | |
| unload()=0 | BaseGame | pure virtual |
| ~BaseGame() | BaseGame | inlinevirtual |
1.8.2