This is the complete list of members for BaseGame, including all inherited members.
add_player(vector< Entity * > &entity_list, playertype_t type, int &ent_id, char *player_name)=0 | BaseGame | pure virtual |
BaseGame() | BaseGame | |
blue_flag_caps | BaseGame | |
capturelimit | BaseGame | |
chat_timer | BaseGame | |
console(int self, char *cmd, Menu &menu, vector< Entity * > &entity_list)=0 | BaseGame | pure virtual |
destroy()=0 | BaseGame | pure virtual |
draw_flash(Player &player)=0 | BaseGame | pure virtual |
draw_icon(float scale, int index, float x, float y, float z)=0 | BaseGame | pure virtual |
endgame(char *winner)=0 | BaseGame | pure virtual |
engine | BaseGame | |
fraglimit | BaseGame | |
gametype | BaseGame | |
get_state(serverdata_t *data)=0 | BaseGame | pure virtual |
icon_list | BaseGame | |
init(Engine *altEngine)=0 | BaseGame | pure virtual |
load(gametype_t gametype)=0 | BaseGame | pure virtual |
make_dynamic_ent(net_ent_t item, int ent_id)=0 | BaseGame | pure virtual |
map_model(Entity &ent)=0 | BaseGame | pure virtual |
model_table | BaseGame | |
notif_timer | BaseGame | |
red_flag_caps | BaseGame | |
render_hud(double last_frametime)=0 | BaseGame | pure virtual |
set_state(serverdata_t *data)=0 | BaseGame | pure virtual |
setup_func(vector< Entity * > &entity_list, Bsp &q3map)=0 | BaseGame | pure virtual |
spectator | BaseGame | |
step(int frame_step)=0 | BaseGame | pure virtual |
timelimit | BaseGame | |
unload()=0 | BaseGame | pure virtual |
~BaseGame() | BaseGame | inlinevirtual |