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BaseGame Member List

This is the complete list of members for BaseGame, including all inherited members.

add_player(vector< Entity * > &entity_list, playertype_t type, int &ent_id, char *player_name)=0BaseGamepure virtual
BaseGame()BaseGame
blue_flag_capsBaseGame
capturelimitBaseGame
chat_timerBaseGame
console(int self, char *cmd, Menu &menu, vector< Entity * > &entity_list)=0BaseGamepure virtual
destroy()=0BaseGamepure virtual
draw_flash(Player &player)=0BaseGamepure virtual
draw_icon(float scale, int index, float x, float y, float z)=0BaseGamepure virtual
endgame(char *winner)=0BaseGamepure virtual
engineBaseGame
fraglimitBaseGame
gametypeBaseGame
get_state(serverdata_t *data)=0BaseGamepure virtual
icon_listBaseGame
init(Engine *altEngine)=0BaseGamepure virtual
load(gametype_t gametype)=0BaseGamepure virtual
make_dynamic_ent(net_ent_t item, int ent_id)=0BaseGamepure virtual
map_model(Entity &ent)=0BaseGamepure virtual
model_tableBaseGame
notif_timerBaseGame
red_flag_capsBaseGame
render_hud(double last_frametime)=0BaseGamepure virtual
set_state(serverdata_t *data)=0BaseGamepure virtual
setup_func(vector< Entity * > &entity_list, Bsp &q3map)=0BaseGamepure virtual
spectatorBaseGame
step(int frame_step)=0BaseGamepure virtual
timelimitBaseGame
unload()=0BaseGamepure virtual
~BaseGame()BaseGameinlinevirtual