Here is a list of all class members with links to the classes they belong to:
- r -
- r
: pixel_t
- radius
: Projectile
, Trigger
- rail_trail
: Model
- randomize_points
: Engine
- rangebits
: Floor1
- rate
: Floor0
- read
: JZFile
, stbi_io_callbacks
- recalc()
: RigidBody
- recording_demo
: Engine
- recv()
: Net
- recv_empty
: netinfo_t
- recvfrom()
: Net
- red_flag_caps
: BaseGame
, serverdata_t
- ref
: Engine
- regen_timer
: Player
, net_player_t
- relativeOffsetOflocalHeader
: JZGlobalFileHeader
- reliable
: Engine
- reload_shaders()
: Engine
- reload_timer
: Player
- remove()
: Edge
- render()
: ParticleRender
, ShadowVolume
, Sph
, Terrain
, Bsp
, Engine
, IsoSphere
, MD5Model
, Menu
, Model
- render_billboard()
: Bsp
- render_bloom()
: Engine
- render_box()
: Model
- render_chat()
: Menu
- render_chatmode()
: Menu
- render_console()
: Menu
- render_depth
: Engine
- render_entities()
: Engine
- render_face()
: Bsp
- render_fbo
: Engine
- render_hud()
: BaseGame
, Commando
, Quake3
- render_map_shadowvol()
: Light
- render_mode
: Engine
- render_model()
: Bsp
- render_ndepth
: Engine
- render_notif()
: Menu
- render_patch()
: Bsp
- render_players()
: Engine
- render_portalcamera()
: Engine
- render_quad
: Engine
- render_scene()
: Engine
- render_scene_using_shadowmap()
: Engine
- render_shadow_volume()
: Light
- render_shadow_volumes()
: Engine
- render_shadowmaps()
: Engine
- render_sky()
: Bsp
- render_skyray()
: Engine
- render_ssao()
: Engine
- render_stringmode()
: Menu
- render_texture()
: Engine
- render_to_framebuffer()
: Engine
- render_trails()
: Engine
- render_wave()
: Engine
- render_weapon()
: Player
, Engine
- res_scale
: Engine
- resbuf
: Engine
- reserved
: bmpheader_t
- reset()
: Frame
, Player
- residue_books
: Residue
- residue_config
: stb_vorbis
- residue_count
: stb_vorbis
- residue_types
: stb_vorbis
- resize()
: Engine
, Post
, Graphics
- resolution
: menudata_t
- respawn()
: Player
- respawn_buf
: Projectile
, Trigger
- respawn_index
: Projectile
, Trigger
- restitution
: RigidBody
- rgbgen_identity
: stage_t
, faceinfo_t
- rgbgen_scale()
: mLight2
- rgbgen_wave_inverse_sawtooth()
: mLight2
, faceinfo_t
, stage_t
- rgbgen_wave_sawtooth
: faceinfo_t
, stage_t
, mLight2
- rgbgen_wave_sin
: faceinfo_t
, mLight2
, stage_t
- rgbgen_wave_square()
: mLight2
, faceinfo_t
, stage_t
- rgbgen_wave_triangle()
: mLight2
, stage_t
, faceinfo_t
- rgbgen_wave_value
: stage_t
, faceinfo_t
- right
: net_player_t
, net_projectile_t
, net_rigid_t
- rigid
: Entity
- rigid0
: body_spring_t
, spring_t
- rigid1
: body_spring_t
- RigidBody()
: RigidBody
- rotate()
: quaternion
- rotational_friction
: RigidBody
- rotational_friction_flag
: RigidBody
- round_time
: Quake3
, serverdata_t
- rscale
: menudata_t