Here is a list of all class members with links to the classes they belong to:
- c -
- C
: stb_vorbis
- c
: md5_triangle_t
, _huffman_node
- calc_density_pressure()
: Sph
- calc_force()
: Sph
- calc_frustum()
: Model
- calc_pos()
: Sph
- calc_tangent()
: MD5
- CalculateTangentArray()
: Bsp
- camera_frame
: Engine
- capturelimit
: BaseGame
, Commando
- ccodes
: point_3d
- center
: Model
, net_player_t
- centralDirectoryDiskNumber
: JZEndRecord
- centralDirectoryOffset
: JZEndRecord
- centralDirectorySize
: JZEndRecord
- chan
: Mapping
- change_axis()
: Bsp
- change_weapon_down()
: Player
- change_weapon_up()
: Player
- channel_buffer_end
: stb_vorbis
- channel_buffer_start
: stb_vorbis
- channel_buffers
: stb_vorbis
- channels
: stb_vorbis_info
, stb_vorbis
, waveFormat_t
- chat
: Menu
, Engine
- chat_buffer
: Menu
- chat_timer
: BaseGame
, Commando
- chatmode
: Menu
- check_brush()
: Bsp
- check_func()
: Quake3
- check_node()
: Bsp
- check_projectiles()
: Quake3
- check_target()
: Quake3
- check_triggers()
: Quake3
- checkFormat()
: Audio
- checkFramebuffer()
: Graphics
- children
: dnode_t
, dclipnode_t
- cl_skip
: Engine
- clampmap
: stage_t
- clampmap_tex
: stage_t
- class_dimensions
: Floor1
- class_masterbooks
: Floor1
- class_subclasses
: Floor1
- classbook
: Residue
- classdata
: Residue
- classifications
: Residue
- clean_entity()
: Engine
- clear()
: Graphics
- clear_chat()
: Menu
- clear_color()
: Graphics
- clear_console()
: Menu
- clear_multi()
: Graphics
- clear_notif()
: Menu
- cleardepth()
: Graphics
- clearstencil()
: Graphics
- click_timer
: Player
- client_active
: Projectile
, Trigger
- client_flag
: Engine
- client_list
: Engine
- client_recv()
: Engine
- client_reliable
: Engine
- client_send()
: Engine
- client_sequence
: servermsg_t
, client_t
- clipnode
: qbsp_t
- clone()
: Model
- close
: JZFile
- close_on_free
: stb_vorbis
- closesock()
: Net
- clr_important
: dib_t
- clr_used
: dib_t
- cluster
: leaf_t
- cluster_visible()
: Bsp
- cmd
: state_t
- cmd_buffer
: Menu
- cmd_list
: Engine
- cmdlist
: Engine
- code
: _huffman_encode_table
- codebook_count
: stb_vorbis
- codebooks
: stb_vorbis
- codeword_lengths
: Codebook
- codewords
: Codebook
- collision
: Bsp
- collision_detect()
: Bsp
, Engine
, RigidBody
, Terrain
- collision_detect_enable
: Engine
- collision_detect_simple()
: RigidBody
- collision_distance()
: RigidBody
- collision_normal
: Bsp
- color
: emitter_t
- Color()
: Graphics
- color
: bspvertex_t
, Light
, vertex_t
, menu_t
- Commando
: Engine
, Commando
- compressed_size
: servermsg_t
- compressedSize
: JZLocalFileHeader
, JZGlobalFileHeader
, JZFileHeader
- compression
: dib_t
- compressionMethod
: JZLocalFileHeader
, JZGlobalFileHeader
, JZFileHeader
- compute_w()
: quaternion
- config
: cpuinfo
, cpuinfo2
- conjugate()
: quaternion
- connect()
: Net
, Engine
- console()
: Engine
, Quake3
, Commando
, Menu
, menudata_t
, BaseGame
- console_buffer
: Menu
- console_object
: Menu
- contents
: material_t
, dleaf_t
, content_flag_t
- context
: Audio
- contrast
: menudata_t
- control
: input_t
- controller
: Engine
- copy()
: Menu
, Engine
- count
: md5_state_s
, md5_vertex_t
, func_path_t
- count_index
: md5_buffer_t
- count_vertex
: md5_buffer_t
- coupling_steps
: Mapping
- crc32
: JZGlobalFileHeader
, JZFileHeader
, JZLocalFileHeader
- crc_so_far
: CRCscan
- create_box()
: Model
- create_crosshair()
: Commando
, Quake3
- create_icon()
: Commando
, Quake3
- create_source()
: Audio
- create_sources()
: Engine
, Projectile
, Trigger
- CreateCubeMap()
: Graphics
- CreateFramebuffer()
: Graphics
- CreateIndexBuffer()
: Graphics
- CreateMesh()
: Terrain
- CreateObjects()
: Model
- CreateShadowVolumes()
: Bsp
- CreateSphere()
: Terrain
- CreateTangentArray()
: Bsp
- CreateVertexArrayObject()
: Graphics
- CreateVertexBuffer()
: Graphics
- CreateVolume()
: ShadowVolume
- CreateWater()
: Terrain
- crosshair
: menudata_t
- crosshair_scale
: Commando
, Quake3
- crosshair_tex
: Quake3
, Commando
- crosshair_vbo
: Commando
, Quake3
- crossproduct()
: vec3
- ctype
: net_entity_t
- cube_index
: Model
- cube_vertex
: Model
- cull_backside
: surface_t
- cull_disable
: surface_t
- cull_none
: surface_t
, faceinfo_t
, Model
- cull_twosided
: surface_t
- CullFace()
: Graphics
- current_anim
: MD5Model
- current_buffer
: MD5Model
- current_crosshair
: Quake3
, Commando
- current_face
: Player
- current_light
: Player
- current_loc
: stb_vorbis
- current_loc_valid
: stb_vorbis
- current_model
: Engine
- current_res
: Engine
- current_team
: Engine
- current_weapon
: Player
, net_player_t