This is the complete list of members for Bsp, including all inherited members.
| add_list(vector< surface_t * > &surface_list, bool blend_flag, int i) | Bsp | private |
| anim_list | Bsp | |
| blend_list | Bsp | |
| Bsp() | Bsp | |
| CalculateTangentArray(bspvertex_t *vertex, int num_vert, int *index, int num_index, vec4 *tangent) | Bsp | |
| change_axis() | Bsp | private |
| check_brush(brush_t *brush, vec3 &start, vec3 &end) | Bsp | |
| check_node(int node_index, float start_amount, float end_amount, vec3 &start, vec3 &end) | Bsp | |
| cluster_visible(int visCluster, int testCluster) | Bsp | inlineprivate |
| collision | Bsp | |
| collision_detect(vec3 &point, vec3 &oldpoint, plane_t *plane, float *depth, float &water_depth, vector< surface_t * > &surface_list, bool debug, vec3 &clip, const vec3 &velocity, int &model_trigger, int &model_platform, content_flag_t &flag) | Bsp | |
| collision_normal | Bsp | |
| CreateShadowVolumes(Graphics &gfx, vec3 &light_pos, int current_light, vertex_t *shadow_vertex, unsigned int *shadow_index, int &num_index) | Bsp | |
| CreateTangentArray(vertex_t *vertex, bspvertex_t *bsp_vertex, int num_vert, vec4 *tangent) | Bsp | |
| data | Bsp | |
| enable_blend | Bsp | |
| enable_fog | Bsp | |
| enable_normalmap | Bsp | |
| enable_patch | Bsp | |
| enable_shader | Bsp | |
| enable_sky | Bsp | |
| enable_textures | Bsp | |
| face_list | Bsp | |
| face_to_patch | Bsp | |
| find_leaf(const vec3 &position) | Bsp | inlineprivate |
| gen_renderlists(int leaf, vector< surface_t * > &surface_list, vec3 &position) | Bsp | private |
| generate_meshes(Graphics &gfx) | Bsp | |
| get_entities() | Bsp | |
| hitscan(vec3 &origin, vec3 &dir, float &distance) | Bsp | |
| is_point_in_brush(int brush_index, vec3 &point, vec3 &oldpoint, float *depth, plane_t *plane, content_flag_t &flag, float &water_depth, bool debug) | Bsp | |
| lastIndex | Bsp | |
| leaf_list | Bsp | |
| leaf_test(vec3 &x, vec3 &y) | Bsp | |
| lightmap_object | Bsp | private |
| load(char *map, char **pk3list, int num_pk3) | Bsp | |
| load_from_file(char *filename, texture_t &texObj, Graphics &gfx, char **pk3_list, int num_pk3, int anisotropic) | Bsp | |
| load_from_shader(char *name, vector< surface_t * > &surface_list, texture_t *texObj, Graphics &gfx, char **pk3_list, int num_pk3, int anisotropic) | Bsp | |
| load_textures(Graphics &gfx, vector< surface_t * > &surface_list, char **pk3_list, int num_pk3, int anisotropic) | Bsp | |
| loaded | Bsp | |
| map_index_vbo | Bsp | private |
| map_name | Bsp | |
| map_vertex | Bsp | private |
| map_vertex_vbo | Bsp | private |
| max_stage | Bsp | |
| mesh_level | Bsp | private |
| model_offset | Bsp | |
| model_origin(unsigned int index) | Bsp | |
| model_rot | Bsp | |
| model_type | Bsp | |
| model_vel | Bsp | |
| normal_object | Bsp | private |
| num_meshes | Bsp | private |
| on_ground | Bsp | |
| patchdata | Bsp | private |
| portal_tex | Bsp | |
| quake1 | Bsp | |
| render(vec3 &position, Graphics &gfx, vector< surface_t * > &surface_list, mLight2 &mlight2, int tick_num) | Bsp | |
| render_billboard(face_t *face, Graphics &gfx, int stage, bool lightmap, bool shader) | Bsp | inlineprivate |
| render_face(face_t *face, Graphics &gfx, int stage, bool lightmap, bool shader) | Bsp | inlineprivate |
| render_model(unsigned int index, Graphics &gfx) | Bsp | |
| render_patch(face_t *face, Graphics &gfx, int stage, bool lightmap, bool shader) | Bsp | inlineprivate |
| render_sky(Graphics &gfx, mLight2 &mlight2, int tick_num, vector< surface_t * > surface_list) | Bsp | |
| selected_map | Bsp | private |
| set_blend_mode(Graphics &gfx, faceinfo_t &face) | Bsp | private |
| set_tcmod(mLight2 &mlight2, faceinfo_t &face, int tick_num, float time) | Bsp | private |
| sky_face | Bsp | private |
| skybox_ibo | Bsp | |
| skybox_index | Bsp | |
| skybox_vbo | Bsp | |
| skybox_vertex | Bsp | |
| sort_leaf(vector< int > *leaf_list, int node_index, const vec3 &position, leaf_t *frameLeaf, bool order) | Bsp | private |
| tangent | Bsp | private |
| tBsp | Bsp | private |
| tessellate(int level, bspvertex_t control[], vertex_t **vertex_array, int &numVerts, int **index_array, int &numIndexes, vec2 &texcoord, vec2 &lightcoord, vec2 &size) | Bsp | private |
| tex_object | Bsp | |
| trace(vec3 &start, vec3 &end, vec3 &normal) | Bsp | |
| trace_result | Bsp | |
| unload(Graphics &gfx) | Bsp | |
| vis_test(vec3 &x, vec3 &y, int &leaf_a, int &leaf_b) | Bsp |
1.8.2