| activate_light(float distance, Light *light) | Engine | |
| active_clients | Engine | protected |
| all_lights | Engine | |
| audio | Engine | protected |
| audio_loop_source | Engine | |
| audio_source | Engine | |
| bind(int port) | Engine | |
| bind_keys() | Engine | |
| bloom_amount | Engine | |
| bloom_strength | Engine | |
| bloom_threshold | Engine | |
| blur1_depth | Engine | protected |
| blur1_fbo | Engine | protected |
| blur1_quad | Engine | protected |
| blur2_depth | Engine | protected |
| blur2_fbo | Engine | protected |
| blur2_quad | Engine | protected |
| body_collision(RigidBody &body) | Engine | |
| camera_frame | Engine | protected |
| chat(char *name, char *msg) | Engine | |
| cl_skip | Engine | protected |
| clean_entity(int index) | Engine | |
| client_flag | Engine | protected |
| client_list | Engine | protected |
| client_recv() | Engine | |
| client_reliable | Engine | protected |
| client_send() | Engine | |
| cmd_list | Engine | |
| cmdlist | Engine | |
| collision_detect(RigidBody &body) | Engine | |
| collision_detect_enable | Engine | |
| Commando class | Engine | friend |
| connect(char *server) | Engine | |
| console(char *cmd) | Engine | |
| controller | Engine | |
| copy(char *data, unsigned int size) | Engine | |
| create_sources() | Engine | |
| current_model | Engine | |
| current_res | Engine | |
| current_team | Engine | |
| debug_bloom | Engine | |
| delta_list | Engine | protected |
| demo | Engine | |
| demofile | Engine | protected |
| deserialize_ents(unsigned char *data, unsigned short int num_ents, unsigned int data_size) | Engine | |
| deserialize_net_player(net_player_t *player, int index, int etype) | Engine | |
| deserialize_net_projectile(net_projectile_t *net, int index, int etype) | Engine | |
| deserialize_net_rigid(net_rigid_t *rigid, int index, int etype) | Engine | |
| deserialize_net_trigger(net_trigger_t *net, int index, int etype) | Engine | |
| destroy() | Engine | |
| destroy_buffers() | Engine | |
| dof_far | Engine | |
| dof_near | Engine | |
| doom_sound | Engine | |
| dynamic_resolution | Engine | |
| dynamics() | Engine | |
| emitter | Engine | protected |
| emitter_count | Engine | protected |
| enable_bloom | Engine | |
| enable_blur | Engine | |
| enable_emboss | Engine | |
| enable_entities | Engine | |
| enable_map | Engine | |
| enable_map_shadows | Engine | |
| enable_portal | Engine | |
| enable_postprocess | Engine | |
| enable_ssao | Engine | |
| enable_stencil | Engine | |
| enable_terrain | Engine | |
| enable_wave | Engine | |
| Engine() | Engine | |
| entity_list | Engine | protected |
| enum_resolutions() | Engine | |
| fb_height | Engine | protected |
| fb_width | Engine | protected |
| find_path(int *&path, int &path_length, int start_path, int end_path) | Engine | |
| find_type(int ent_type, int skip) | Engine | |
| fov | Engine | |
| fullscreen() | Engine | |
| fullscreen_timer | Engine | |
| game | Engine | |
| get_entity() | Engine | |
| get_global_loop_source() | Engine | |
| get_global_source() | Engine | |
| get_load_wave(const char *file) | Engine | |
| get_loop_source() | Engine | |
| get_player() | Engine | |
| get_shaderlist_pk3(char **shaderlist, int &num_shader) | Engine | |
| get_source() | Engine | |
| GetKeyState(input_t &keyboard) | Engine | |
| GetKeyState(int keystate) | Engine | |
| gfx | Engine | protected |
| global | Engine | protected |
| global_loop_source | Engine | |
| global_source | Engine | |
| global_vao | Engine | protected |
| graph | Engine | protected |
| hacklist | Engine | |
| handle_game(char key) | Engine | |
| handle_servermsg(servermsg_t &servermsg, unsigned char *data, reliablemsg_t *reliablemsg) | Engine | |
| handle_springs() | Engine | |
| hash_list | Engine | |
| hash_result | Engine | |
| hashlist | Engine | |
| hitscan(vec3 &origin, vec3 &dir, int *index_list, int &num_index, int self, float range) | Engine | |
| identity | Engine | protected |
| inf | Engine | |
| ingame_menu_timer | Engine | |
| init(void *param1, void *param2, char *cmdline) | Engine | |
| initialized | Engine | protected |
| input | Engine | protected |
| isosphere | Engine | |
| key_bind | Engine | |
| keypress(char *key, bool pressed) | Engine | |
| keystroke(char key, char *keystr) | Engine | |
| kick(unsigned int i) | Engine | |
| last_server_sequence | Engine | protected |
| light_list | Engine | protected |
| lightning_ibo | Engine | protected |
| lightning_vbo | Engine | protected |
| load(char *level) | Engine | |
| load_entities() | Engine | |
| load_md5() | Engine | |
| load_models() | Engine | |
| lum_avg | Engine | |
| lum_index | Engine | |
| lum_table | Engine | |
| map_collision(RigidBody &body) | Engine | |
| mask_depth | Engine | protected |
| mask_fbo | Engine | protected |
| mask_quad | Engine | protected |
| max_dynamic | Engine | protected |
| max_player | Engine | protected |
| max_sources | Engine | |
| menu | Engine | protected |
| mlight2 | Engine | protected |
| mousepos(int x, int y, int deltax, int deltay) | Engine | |
| multisample | Engine | protected |
| net | Engine | protected |
| net_port | Engine | protected |
| netinfo | Engine | protected |
| no_tex | Engine | protected |
| node | Engine | protected |
| num_bot | Engine | |
| num_cmd | Engine | |
| num_hash | Engine | |
| num_light | Engine | |
| num_model | Engine | |
| num_pk3 | Engine | |
| num_res | Engine | |
| num_shader | Engine | |
| num_team | Engine | |
| object_level | Engine | |
| palette1 | Engine | protected |
| palette2 | Engine | protected |
| param1 | Engine | protected |
| param2 | Engine | protected |
| parse_spawn_string(char *msg) | Engine | |
| particle_render | Engine | protected |
| particle_tex | Engine | protected |
| particle_update | Engine | protected |
| password | Engine | protected |
| paste(char *data, unsigned int size) | Engine | |
| pk3_list | Engine | |
| pk3list | Engine | |
| play_wave(vec3 &position, int index) | Engine | |
| play_wave_global(int index) | Engine | |
| play_wave_global_loop(int index) | Engine | |
| play_wave_loop(vec3 &position, int index) | Engine | |
| play_wave_source(int source, int index) | Engine | |
| playing_demo | Engine | protected |
| point_count | Engine | |
| post | Engine | protected |
| post_process(int num_passes, int type) | Engine | |
| projection | Engine | protected |
| q3map | Engine | |
| qport | Engine | protected |
| Quake3 class | Engine | friend |
| quit() | Engine | |
| randomize_points | Engine | |
| recording_demo | Engine | protected |
| ref | Engine | protected |
| reliable | Engine | protected |
| reload_shaders() | Engine | |
| render(double last_frametime) | Engine | |
| render_bloom(bool debug) | Engine | |
| render_depth | Engine | protected |
| render_entities(const matrix4 &trans, matrix4 &proj, bool lights, bool blend, bool vis=true) | Engine | |
| render_fbo | Engine | protected |
| render_mode | Engine | |
| render_ndepth | Engine | protected |
| render_players(matrix4 &trans, matrix4 &projection, bool lights, bool self) | Engine | |
| render_portalcamera() | Engine | |
| render_quad | Engine | protected |
| render_scene(bool lights) | Engine | |
| render_scene_using_shadowmap(bool lights) | Engine | |
| render_shadow_volumes() | Engine | |
| render_shadowmaps(bool everything) | Engine | |
| render_skyray(bool debug) | Engine | |
| render_ssao(bool debug) | Engine | |
| render_texture(int texObj, bool depth_view) | Engine | |
| render_to_framebuffer(double last_frametime) | Engine | |
| render_trails(matrix4 &trans) | Engine | |
| render_wave(bool debug) | Engine | |
| render_weapon(const matrix4 &trans, bool lights, int i) | Engine | |
| res_scale | Engine | |
| resbuf | Engine | |
| resize(int width, int height) | Engine | |
| screenshot(unsigned int &luminance, bool luminance_only) | Engine | |
| select_wave(int source, char *file) | Engine | |
| sensitivity | Engine | protected |
| sentry | Engine | |
| sequence | Engine | protected |
| serialize_ents(unsigned char *data, unsigned short int &num_ents, unsigned int &data_size) | Engine | |
| server_flag | Engine | protected |
| server_recv() | Engine | |
| server_send() | Engine | |
| server_send_state(int client) | Engine | |
| server_spawn | Engine | protected |
| set_dynamic_resolution(double last_frametime) | Engine | |
| set_max_distance(float value) | Engine | |
| set_reference_distance(float value) | Engine | |
| set_rolloff_factor(float value) | Engine | |
| set_spawn_string(char *msg, client_t *client) | Engine | |
| shader_list | Engine | |
| shadow_light | Engine | |
| shadowmaps | Engine | |
| show_debug | Engine | |
| show_hud | Engine | |
| show_lines | Engine | |
| show_names | Engine | |
| show_shading | Engine | |
| snd_wave | Engine | protected |
| spatial_testing() | Engine | |
| spiral_ibo | Engine | protected |
| spiral_vbo | Engine | protected |
| ssao | Engine | |
| ssao_depth | Engine | protected |
| ssao_fbo | Engine | protected |
| ssao_level | Engine | |
| ssao_quad | Engine | protected |
| ssao_radius | Engine | |
| step(int tick_num) | Engine | |
| surface_list | Engine | |
| sv_hostname | Engine | protected |
| sv_maxclients | Engine | protected |
| sv_motd | Engine | protected |
| terrain | Engine | |
| terrain_collision(RigidBody &body) | Engine | |
| testObj | Engine | |
| thug22 | Engine | |
| tick_num | Engine | |
| unload() | Engine | |
| update_audio() | Engine | |
| vote_no | Engine | protected |
| vote_yes | Engine | protected |
| voted | Engine | protected |
| wad | Engine | |
| weight_by_angle | Engine | |
| xres | Engine | |
| yres | Engine | |
| zcc | Engine | |
| zFar | Engine | |
| zNear | Engine | |
| zoom(float level) | Engine | |
| zsec_shotgun | Engine | |