activate_light(float distance, Light *light) | Engine | |
active_clients | Engine | protected |
all_lights | Engine | |
audio | Engine | protected |
audio_loop_source | Engine | |
audio_source | Engine | |
bind(int port) | Engine | |
bind_keys() | Engine | |
bloom_amount | Engine | |
bloom_strength | Engine | |
bloom_threshold | Engine | |
blur1_depth | Engine | protected |
blur1_fbo | Engine | protected |
blur1_quad | Engine | protected |
blur2_depth | Engine | protected |
blur2_fbo | Engine | protected |
blur2_quad | Engine | protected |
body_collision(RigidBody &body) | Engine | |
camera_frame | Engine | protected |
chat(char *name, char *msg) | Engine | |
cl_skip | Engine | protected |
clean_entity(int index) | Engine | |
client_flag | Engine | protected |
client_list | Engine | protected |
client_recv() | Engine | |
client_reliable | Engine | protected |
client_send() | Engine | |
cmd_list | Engine | |
cmdlist | Engine | |
collision_detect(RigidBody &body) | Engine | |
collision_detect_enable | Engine | |
Commando class | Engine | friend |
connect(char *server) | Engine | |
console(char *cmd) | Engine | |
controller | Engine | |
copy(char *data, unsigned int size) | Engine | |
create_sources() | Engine | |
current_model | Engine | |
current_res | Engine | |
current_team | Engine | |
debug_bloom | Engine | |
delta_list | Engine | protected |
demo | Engine | |
demofile | Engine | protected |
deserialize_ents(unsigned char *data, unsigned short int num_ents, unsigned int data_size) | Engine | |
deserialize_net_player(net_player_t *player, int index, int etype) | Engine | |
deserialize_net_projectile(net_projectile_t *net, int index, int etype) | Engine | |
deserialize_net_rigid(net_rigid_t *rigid, int index, int etype) | Engine | |
deserialize_net_trigger(net_trigger_t *net, int index, int etype) | Engine | |
destroy() | Engine | |
destroy_buffers() | Engine | |
dof_far | Engine | |
dof_near | Engine | |
doom_sound | Engine | |
dynamic_resolution | Engine | |
dynamics() | Engine | |
emitter | Engine | protected |
emitter_count | Engine | protected |
enable_bloom | Engine | |
enable_blur | Engine | |
enable_emboss | Engine | |
enable_entities | Engine | |
enable_map | Engine | |
enable_map_shadows | Engine | |
enable_portal | Engine | |
enable_postprocess | Engine | |
enable_ssao | Engine | |
enable_stencil | Engine | |
enable_terrain | Engine | |
enable_wave | Engine | |
Engine() | Engine | |
entity_list | Engine | protected |
enum_resolutions() | Engine | |
fb_height | Engine | protected |
fb_width | Engine | protected |
find_path(int *&path, int &path_length, int start_path, int end_path) | Engine | |
find_type(int ent_type, int skip) | Engine | |
fov | Engine | |
fullscreen() | Engine | |
fullscreen_timer | Engine | |
game | Engine | |
get_entity() | Engine | |
get_global_loop_source() | Engine | |
get_global_source() | Engine | |
get_load_wave(const char *file) | Engine | |
get_loop_source() | Engine | |
get_player() | Engine | |
get_shaderlist_pk3(char **shaderlist, int &num_shader) | Engine | |
get_source() | Engine | |
GetKeyState(input_t &keyboard) | Engine | |
GetKeyState(int keystate) | Engine | |
gfx | Engine | protected |
global | Engine | protected |
global_loop_source | Engine | |
global_source | Engine | |
global_vao | Engine | protected |
graph | Engine | protected |
hacklist | Engine | |
handle_game(char key) | Engine | |
handle_servermsg(servermsg_t &servermsg, unsigned char *data, reliablemsg_t *reliablemsg) | Engine | |
handle_springs() | Engine | |
hash_list | Engine | |
hash_result | Engine | |
hashlist | Engine | |
hitscan(vec3 &origin, vec3 &dir, int *index_list, int &num_index, int self, float range) | Engine | |
identity | Engine | protected |
inf | Engine | |
ingame_menu_timer | Engine | |
init(void *param1, void *param2, char *cmdline) | Engine | |
initialized | Engine | protected |
input | Engine | protected |
isosphere | Engine | |
key_bind | Engine | |
keypress(char *key, bool pressed) | Engine | |
keystroke(char key, char *keystr) | Engine | |
kick(unsigned int i) | Engine | |
last_server_sequence | Engine | protected |
light_list | Engine | protected |
lightning_ibo | Engine | protected |
lightning_vbo | Engine | protected |
load(char *level) | Engine | |
load_entities() | Engine | |
load_md5() | Engine | |
load_models() | Engine | |
lum_avg | Engine | |
lum_index | Engine | |
lum_table | Engine | |
map_collision(RigidBody &body) | Engine | |
mask_depth | Engine | protected |
mask_fbo | Engine | protected |
mask_quad | Engine | protected |
max_dynamic | Engine | protected |
max_player | Engine | protected |
max_sources | Engine | |
menu | Engine | protected |
mlight2 | Engine | protected |
mousepos(int x, int y, int deltax, int deltay) | Engine | |
multisample | Engine | protected |
net | Engine | protected |
net_port | Engine | protected |
netinfo | Engine | protected |
no_tex | Engine | protected |
node | Engine | protected |
num_bot | Engine | |
num_cmd | Engine | |
num_hash | Engine | |
num_light | Engine | |
num_model | Engine | |
num_pk3 | Engine | |
num_res | Engine | |
num_shader | Engine | |
num_team | Engine | |
object_level | Engine | |
palette1 | Engine | protected |
palette2 | Engine | protected |
param1 | Engine | protected |
param2 | Engine | protected |
parse_spawn_string(char *msg) | Engine | |
particle_render | Engine | protected |
particle_tex | Engine | protected |
particle_update | Engine | protected |
password | Engine | protected |
paste(char *data, unsigned int size) | Engine | |
pk3_list | Engine | |
pk3list | Engine | |
play_wave(vec3 &position, int index) | Engine | |
play_wave_global(int index) | Engine | |
play_wave_global_loop(int index) | Engine | |
play_wave_loop(vec3 &position, int index) | Engine | |
play_wave_source(int source, int index) | Engine | |
playing_demo | Engine | protected |
point_count | Engine | |
post | Engine | protected |
post_process(int num_passes, int type) | Engine | |
projection | Engine | protected |
q3map | Engine | |
qport | Engine | protected |
Quake3 class | Engine | friend |
quit() | Engine | |
randomize_points | Engine | |
recording_demo | Engine | protected |
ref | Engine | protected |
reliable | Engine | protected |
reload_shaders() | Engine | |
render(double last_frametime) | Engine | |
render_bloom(bool debug) | Engine | |
render_depth | Engine | protected |
render_entities(const matrix4 &trans, matrix4 &proj, bool lights, bool blend, bool vis=true) | Engine | |
render_fbo | Engine | protected |
render_mode | Engine | |
render_ndepth | Engine | protected |
render_players(matrix4 &trans, matrix4 &projection, bool lights, bool self) | Engine | |
render_portalcamera() | Engine | |
render_quad | Engine | protected |
render_scene(bool lights) | Engine | |
render_scene_using_shadowmap(bool lights) | Engine | |
render_shadow_volumes() | Engine | |
render_shadowmaps(bool everything) | Engine | |
render_skyray(bool debug) | Engine | |
render_ssao(bool debug) | Engine | |
render_texture(int texObj, bool depth_view) | Engine | |
render_to_framebuffer(double last_frametime) | Engine | |
render_trails(matrix4 &trans) | Engine | |
render_wave(bool debug) | Engine | |
render_weapon(const matrix4 &trans, bool lights, int i) | Engine | |
res_scale | Engine | |
resbuf | Engine | |
resize(int width, int height) | Engine | |
screenshot(unsigned int &luminance, bool luminance_only) | Engine | |
select_wave(int source, char *file) | Engine | |
sensitivity | Engine | protected |
sentry | Engine | |
sequence | Engine | protected |
serialize_ents(unsigned char *data, unsigned short int &num_ents, unsigned int &data_size) | Engine | |
server_flag | Engine | protected |
server_recv() | Engine | |
server_send() | Engine | |
server_send_state(int client) | Engine | |
server_spawn | Engine | protected |
set_dynamic_resolution(double last_frametime) | Engine | |
set_max_distance(float value) | Engine | |
set_reference_distance(float value) | Engine | |
set_rolloff_factor(float value) | Engine | |
set_spawn_string(char *msg, client_t *client) | Engine | |
shader_list | Engine | |
shadow_light | Engine | |
shadowmaps | Engine | |
show_debug | Engine | |
show_hud | Engine | |
show_lines | Engine | |
show_names | Engine | |
show_shading | Engine | |
snd_wave | Engine | protected |
spatial_testing() | Engine | |
spiral_ibo | Engine | protected |
spiral_vbo | Engine | protected |
ssao | Engine | |
ssao_depth | Engine | protected |
ssao_fbo | Engine | protected |
ssao_level | Engine | |
ssao_quad | Engine | protected |
ssao_radius | Engine | |
step(int tick_num) | Engine | |
surface_list | Engine | |
sv_hostname | Engine | protected |
sv_maxclients | Engine | protected |
sv_motd | Engine | protected |
terrain | Engine | |
terrain_collision(RigidBody &body) | Engine | |
testObj | Engine | |
thug22 | Engine | |
tick_num | Engine | |
unload() | Engine | |
update_audio() | Engine | |
vote_no | Engine | protected |
vote_yes | Engine | protected |
voted | Engine | protected |
wad | Engine | |
weight_by_angle | Engine | |
xres | Engine | |
yres | Engine | |
zcc | Engine | |
zFar | Engine | |
zNear | Engine | |
zoom(float level) | Engine | |
zsec_shotgun | Engine | |