| bindFramebuffer(int fbo, int num_attach=1) | Graphics | |
| Blend(bool flag) | Graphics | |
| BlendFuncDstColorOne() | Graphics | |
| BlendFuncDstColorOneMinusDstAlpha() | Graphics | |
| BlendFuncDstColorSrcAlpha() | Graphics | |
| BlendFuncDstColorSrcColor() | Graphics | |
| BlendFuncDstColorZero() | Graphics | |
| BlendFuncOneAlpha() | Graphics | |
| BlendFuncOneMinusDstColorZero() | Graphics | |
| BlendFuncOneMinusSrcAlphaSrcAlpha() | Graphics | |
| BlendFuncOneOne() | Graphics | |
| BlendFuncOneOneMinusAlpha() | Graphics | |
| BlendFuncOneSrcAlpha() | Graphics | |
| BlendFuncOneZero() | Graphics | |
| BlendFuncSrcAlphaOneMinusSrcAlpha() | Graphics | |
| BlendFuncZeroOne() | Graphics | |
| BlendFuncZeroOneMinusAlpha() | Graphics | |
| BlendFuncZeroSrcAlpha() | Graphics | |
| BlendFuncZeroSrcColor() | Graphics | |
| checkFramebuffer() | Graphics | |
| clear() | Graphics | |
| clear_color(vec3 &color) | Graphics | |
| clear_multi() | Graphics | |
| cleardepth() | Graphics | |
| clearstencil() | Graphics | |
| Color(bool flag) | Graphics | |
| CreateCubeMap() | Graphics | |
| CreateFramebuffer(int width, int height, unsigned int &fbo, unsigned int &quad_tex, unsigned int &depth_tex, unsigned int &normal_depth, int multisample, bool twoattach) | Graphics | |
| CreateIndexBuffer(void *index_buffer, int num_index) | Graphics | |
| CreateVertexArrayObject(unsigned int &vao) | Graphics | |
| CreateVertexBuffer(void *vertex_buffer, int num_vertex, bool dynamic=false) | Graphics | |
| CullFace(int mode) | Graphics | |
| DeleteFrameBuffer(int fbo, int quad, int depth) | Graphics | |
| DeleteIndexBuffer(int handle) | Graphics | |
| DeleteTexture(int handle) | Graphics | |
| DeleteVertexArrayObject(unsigned int vao) | Graphics | |
| DeleteVertexBuffer(int handle) | Graphics | |
| Depth(bool flag) | Graphics | |
| DepthFunc(int op) | Graphics | |
| DeselectTexture(int level) | Graphics | |
| destroy() | Graphics | |
| display | Graphics | |
| DrawArray(primitive_t primitive, int start_index, int start_vertex, unsigned int num_index, int num_verts) | Graphics | |
| DrawArrayLine(int start_index, int start_vertex, unsigned int num_index, int num_verts) | Graphics | |
| DrawArrayLineStrip(int start_index, int start_vertex, unsigned int num_index, int num_verts) | Graphics | |
| DrawArrayPoint(int start_index, int start_vertex, unsigned int num_index, int num_verts) | Graphics | |
| DrawArrayTri(int start_index, int start_vertex, unsigned int num_index, int num_verts) | Graphics | |
| DrawArrayTriStrip(int start_index, int start_vertex, unsigned int num_index, int num_verts) | Graphics | |
| DrawText(const char *str, float x, float y) | Graphics | |
| error_check() | Graphics | |
| fbAttachDepth(int texObj) | Graphics | |
| fbAttachTexture(int texObj) | Graphics | |
| fbAttachTextureOne(int texObj) | Graphics | |
| font | Graphics | |
| GetDebugLog() | Graphics | |
| gpustat | Graphics | |
| Graphics() | Graphics | |
| height | Graphics | |
| init(void *param1, void *param2) | Graphics | |
| LoadTexture(int width, int height, int components, int format, void *bytes, bool clamp, int anisotropic) | Graphics | |
| LoadTextureArray(int width, int height, int components, int format, void **bytes, bool clamp, int num_layer) | Graphics | |
| resize(const int width, const int height) | Graphics | |
| SelectCubemap(int texObject) | Graphics | |
| SelectIndexBuffer(int handle) | Graphics | |
| SelectShader(int program) | Graphics | |
| SelectTexture(int level, int index) | Graphics | |
| SelectTextureArray(int level, int texObject) | Graphics | |
| SelectVertexArrayObject(unsigned int vao) | Graphics | |
| SelectVertexBuffer(int handle) | Graphics | |
| Stencil(bool flag) | Graphics | |
| StencilFunc(int op, int ref, unsigned int mask) | Graphics | |
| StencilOp(int stencil_fail, int zfail, int zpass) | Graphics | |
| swap() | Graphics | |
| TwoSidedStencilOp(int face, int stencil_fail, int zfail, int zpass) | Graphics | |
| width | Graphics | |
| window | Graphics | |
| ~Graphics() | Graphics | |