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Player Member List

This is the complete list of members for Player, including all inherited members.

accelPlayer
air_accelPlayer
air_controlPlayer
alert_timerPlayer
alive_timerPlayer
ammo_bfgPlayer
ammo_bulletsPlayer
ammo_grenadesPlayer
ammo_lightningPlayer
ammo_plasmaPlayer
ammo_rocketsPlayer
ammo_shellsPlayer
ammo_slugsPlayer
armorPlayer
avoid_walls(Bsp &map)Player
best_weapon()Player
bot_search_for_items(vector< Entity * > &entity_list, int self)Player
bot_statePlayer
change_weapon_down()Player
change_weapon_up()Player
click_timerPlayer
current_facePlayer
current_lightPlayer
current_weaponPlayer
dead_timerPlayer
DistanceToLine(vec3 &direction, vec3 &origin, vec3 &point)Player
drown_timerPlayer
entityPlayer
excellent_award_timerPlayer
excellent_timerPlayer
fall_timerPlayer
fallingPlayer
FindLookAt(vec3 &cameraOrigin, vec3 &cameraDir, vec3 *points, int numPoints)Player
flash_gauntletPlayer
flash_grenadePlayer
flash_lightningPlayer
flash_machinegunPlayer
flash_plasmaPlayer
flash_railgunPlayer
flash_rocketPlayer
flash_shotgunPlayer
flight_timerPlayer
gauntlet_award_timerPlayer
get_itemPlayer
godmodePlayer
handle_bot(vector< Entity * > &entity_list, int self)Player
haste_timerPlayer
healthPlayer
holdable_flagPlayer
holdable_medikitPlayer
holdable_teleporterPlayer
idle_timerPlayer
ignorePlayer
impressive_award_timerPlayer
impressive_countPlayer
invisibility_timerPlayer
jumppad_timerPlayer
kill()Player
last_statePlayer
last_weaponPlayer
localPlayer
max_air_speedPlayer
max_speedPlayer
model_indexPlayer
model_namePlayer
namePlayer
pain_timerPlayer
pathPlayer
Player(Entity *entity, Graphics &gfx, Audio &audio, int model, team_t team, entity_type_t ent_type, vector< Model * > &model_table)Player
quad_damagePlayer
quad_timerPlayer
regen_timerPlayer
reload_timerPlayer
render_weapon(Graphics &gfx)Player
reset()Player
respawn()Player
spawnedPlayer
statePlayer
statsPlayer
teamPlayer
telefraggedPlayer
teleport_timerPlayer
typePlayer
weapon_flagsPlayer
weapon_gauntletPlayer
weapon_grenadePlayer
weapon_lightningPlayer
weapon_loop_sourcePlayer
weapon_machinegunPlayer
weapon_plasmaPlayer
weapon_railgunPlayer
weapon_rocketPlayer
weapon_shotgunPlayer
weapon_sourcePlayer
zoom_levelPlayer
~Player()Player