This is the complete list of members for Terrain, including all inherited members.
| avg | Terrain | private |
| collision_detect(RigidBody &body) | Terrain | |
| CreateMesh(char *heightmap, float scale_width, float scale_height, vec3 &offset, vertex_t *&vertex, unsigned int *&index, unsigned int &num_vertex, unsigned int &num_index) | Terrain | |
| CreateSphere(char *heightmap, float radius, vec3 &offset, vertex_t *&vertex, unsigned int *&index, unsigned int &num_vertex, unsigned int &num_index) | Terrain | |
| CreateWater(float scale_width, float scale_height, vertex_t *&vertex, unsigned int *&index, unsigned int &num_vertex, unsigned int &num_index) | Terrain | |
| GetHeight(const vec3 &position, vec3 &normal) | Terrain | |
| height | Terrain | |
| ibo | Terrain | private |
| index_array | Terrain | private |
| load(Graphics &gfx, float scale, vec3 &offset, char *heightmap, char *texture_str, bool sphere, int anisotropic) | Terrain | |
| loaded | Terrain | private |
| num_col | Terrain | private |
| num_index | Terrain | private |
| num_row | Terrain | private |
| num_vertex | Terrain | private |
| offset | Terrain | private |
| render(Graphics &gfx) | Terrain | |
| size | Terrain | private |
| Smooth(vertex_t *image, int width, int height, vec3 &avg) | Terrain | |
| Terrain() | Terrain | |
| terrain_tex | Terrain | private |
| top | Terrain | |
| trilength | Terrain | private |
| vbo | Terrain | private |
| vertex_array | Terrain | private |
| water_array | Terrain | private |
| water_ibo | Terrain | private |
| water_index | Terrain | private |
| water_nindex | Terrain | private |
| water_nvertex | Terrain | private |
| water_tex | Terrain | private |
| water_vbo | Terrain | private |
| x_index | Terrain | |
| y_index | Terrain |
1.8.2