This is the complete list of members for Terrain, including all inherited members.
avg | Terrain | private |
collision_detect(RigidBody &body) | Terrain | |
CreateMesh(char *heightmap, float scale_width, float scale_height, vec3 &offset, vertex_t *&vertex, unsigned int *&index, unsigned int &num_vertex, unsigned int &num_index) | Terrain | |
CreateSphere(char *heightmap, float radius, vec3 &offset, vertex_t *&vertex, unsigned int *&index, unsigned int &num_vertex, unsigned int &num_index) | Terrain | |
CreateWater(float scale_width, float scale_height, vertex_t *&vertex, unsigned int *&index, unsigned int &num_vertex, unsigned int &num_index) | Terrain | |
GetHeight(const vec3 &position, vec3 &normal) | Terrain | |
height | Terrain | |
ibo | Terrain | private |
index_array | Terrain | private |
load(Graphics &gfx, float scale, vec3 &offset, char *heightmap, char *texture_str, bool sphere, int anisotropic) | Terrain | |
loaded | Terrain | private |
num_col | Terrain | private |
num_index | Terrain | private |
num_row | Terrain | private |
num_vertex | Terrain | private |
offset | Terrain | private |
render(Graphics &gfx) | Terrain | |
size | Terrain | private |
Smooth(vertex_t *image, int width, int height, vec3 &avg) | Terrain | |
Terrain() | Terrain | |
terrain_tex | Terrain | private |
top | Terrain | |
trilength | Terrain | private |
vbo | Terrain | private |
vertex_array | Terrain | private |
water_array | Terrain | private |
water_ibo | Terrain | private |
water_index | Terrain | private |
water_nindex | Terrain | private |
water_nvertex | Terrain | private |
water_tex | Terrain | private |
water_vbo | Terrain | private |
x_index | Terrain | |
y_index | Terrain |