This is the complete list of members for matrix4, including all inherited members.
lookat(const vec3 &eye, vec3 ¢er, vec3 &up) | matrix4 | |
m | matrix4 | |
mat_backward(matrix4 &mvp, vec3 &position) | matrix4 | static |
mat_bottom(matrix4 &mvp, vec3 &position) | matrix4 | static |
mat_forward(matrix4 &mvp, vec3 &position) | matrix4 | static |
mat_left(matrix4 &mvp, vec3 &position) | matrix4 | static |
mat_right(matrix4 &mvp, vec3 &position) | matrix4 | static |
mat_top(matrix4 &mvp, vec3 &position) | matrix4 | static |
matrix4() | matrix4 | |
matrix4(float m0, float m1, float m2, float m3, float m4, float m5, float m6, float m7, float m8, float m9, float m10, float m11, float m12, float m13, float m14, float m15) | matrix4 | |
normalize() | matrix4 | |
operator*(const float scalar) | matrix4 | |
operator*(const float *matrix) | matrix4 | |
operator*(const vec4 &vec) | matrix4 | |
operator*(const matrix4 &q) const | matrix4 | |
operator+(const matrix4 &q) | matrix4 | |
operator-(const matrix4 &q) | matrix4 | |
operator=(const matrix4 &q) | matrix4 | |
operator=(const float *matrix) | matrix4 | |
ortho(float left, float right, float bottom, float top, float near, float far) | matrix4 | |
perspective(float fovy, float aspect, float zNear, float zFar, bool infinite) | matrix4 | |
premultiply(const float *mat) const | matrix4 | |
transpose() | matrix4 |