This is the complete list of members for Commando, including all inherited members.
add_bot(int &index) | Commando | |
add_player(vector< Entity * > &entity_list, playertype_t type, int &ent_id, char *player_name)=0 | BaseGame | pure virtual |
BaseGame() | BaseGame | |
blink | Commando | private |
blue_flag_caps | BaseGame | |
bot_follow(path_t &path, int *nav_array, Entity *entity, float speed_scale) | Commando | |
bot_get_path(int item, int self, int *nav_array, path_t &path) | Commando | |
capturelimit | Commando | |
chat_timer | Commando | |
Commando() | Commando | |
console(int self, char *cmd, Menu &menu, vector< Entity * > &entity_list) | Commando | virtual |
create_crosshair() | Commando | |
create_icon() | Commando | |
crosshair_scale | Commando | private |
crosshair_tex | Commando | private |
crosshair_vbo | Commando | private |
current_crosshair | Commando | private |
destroy() | Commando | virtual |
draw_crosshair() | Commando | |
draw_flash(Player &player) | Commando | virtual |
draw_icon(float scale, int index, float x=0.0f, float y=0.0f, float z=0.0f) | Commando | virtual |
draw_line(Entity *a, Entity *b, Menu &menu, vec3 &color) | Commando | |
draw_name(Entity *entity, Menu &menu, matrix4 &real_projection) | Commando | |
drop_quaddamage(vec3 &position) | Commando | |
drop_weapon(int index) | Commando | |
endgame(char *winner) | Commando | virtual |
engine | Commando | private |
fraglimit | Commando | |
gametype | Commando | |
get_state(serverdata_t *data)=0 | BaseGame | pure virtual |
handle_gibs(Player &player) | Commando | |
handle_grenade(Player &player, int self) | Commando | |
handle_knife(Player &player, int self) | Commando | |
handle_machinegun(Player &player, int self) | Commando | |
handle_pistol(Player &player, int self) | Commando | |
handle_plasma(Player &player, int self) | Commando | |
handle_player(int index) | Commando | |
handle_rifle(Player &player, int self) | Commando | |
handle_rocketlauncher(Player &player, int self) | Commando | |
handle_weapons(Player &player, input_t &input, int self) | Commando | |
icon_list | Commando | private |
icon_vbo | Commando | private |
init(Engine *engine) | Commando | virtual |
init_camera(vector< Entity * > &entity_list) | Commando | |
last_spawn | Commando | private |
load(gametype_t gametype) | Commando | virtual |
load_icon() | Commando | |
load_model(Entity &ent) | Commando | |
make_dynamic_ent(net_ent_t item, int ent_id)=0 | BaseGame | pure virtual |
map_model(Entity &ent)=0 | BaseGame | pure virtual |
model_table | BaseGame | |
navmesh | Commando | private |
notif_timer | Commando | |
player_died(int index) | Commando | |
red_flag_caps | BaseGame | |
render_hud(double last_frametime) | Commando | virtual |
set_state(serverdata_t *data)=0 | BaseGame | pure virtual |
setup_func(vector< Entity * > &entity_list, Bsp &q3map) | Commando | virtual |
spectator | Commando | private |
spectator_timer | Commando | private |
step(int frame_step) | Commando | virtual |
timelimit | Commando | |
transform_3d_2d(vec3 &position, vec3 &pos2d, matrix4 &projection) | Commando | |
unload() | Commando | virtual |
weapon_switch_timer | Commando | |
~BaseGame() | BaseGame | inlinevirtual |