This is the complete list of members for Commando, including all inherited members.
| add_bot(int &index) | Commando | |
| add_player(vector< Entity * > &entity_list, playertype_t type, int &ent_id, char *player_name)=0 | BaseGame | pure virtual |
| BaseGame() | BaseGame | |
| blink | Commando | private |
| blue_flag_caps | BaseGame | |
| bot_follow(path_t &path, int *nav_array, Entity *entity, float speed_scale) | Commando | |
| bot_get_path(int item, int self, int *nav_array, path_t &path) | Commando | |
| capturelimit | Commando | |
| chat_timer | Commando | |
| Commando() | Commando | |
| console(int self, char *cmd, Menu &menu, vector< Entity * > &entity_list) | Commando | virtual |
| create_crosshair() | Commando | |
| create_icon() | Commando | |
| crosshair_scale | Commando | private |
| crosshair_tex | Commando | private |
| crosshair_vbo | Commando | private |
| current_crosshair | Commando | private |
| destroy() | Commando | virtual |
| draw_crosshair() | Commando | |
| draw_flash(Player &player) | Commando | virtual |
| draw_icon(float scale, int index, float x=0.0f, float y=0.0f, float z=0.0f) | Commando | virtual |
| draw_line(Entity *a, Entity *b, Menu &menu, vec3 &color) | Commando | |
| draw_name(Entity *entity, Menu &menu, matrix4 &real_projection) | Commando | |
| drop_quaddamage(vec3 &position) | Commando | |
| drop_weapon(int index) | Commando | |
| endgame(char *winner) | Commando | virtual |
| engine | Commando | private |
| fraglimit | Commando | |
| gametype | Commando | |
| get_state(serverdata_t *data)=0 | BaseGame | pure virtual |
| handle_gibs(Player &player) | Commando | |
| handle_grenade(Player &player, int self) | Commando | |
| handle_knife(Player &player, int self) | Commando | |
| handle_machinegun(Player &player, int self) | Commando | |
| handle_pistol(Player &player, int self) | Commando | |
| handle_plasma(Player &player, int self) | Commando | |
| handle_player(int index) | Commando | |
| handle_rifle(Player &player, int self) | Commando | |
| handle_rocketlauncher(Player &player, int self) | Commando | |
| handle_weapons(Player &player, input_t &input, int self) | Commando | |
| icon_list | Commando | private |
| icon_vbo | Commando | private |
| init(Engine *engine) | Commando | virtual |
| init_camera(vector< Entity * > &entity_list) | Commando | |
| last_spawn | Commando | private |
| load(gametype_t gametype) | Commando | virtual |
| load_icon() | Commando | |
| load_model(Entity &ent) | Commando | |
| make_dynamic_ent(net_ent_t item, int ent_id)=0 | BaseGame | pure virtual |
| map_model(Entity &ent)=0 | BaseGame | pure virtual |
| model_table | BaseGame | |
| navmesh | Commando | private |
| notif_timer | Commando | |
| player_died(int index) | Commando | |
| red_flag_caps | BaseGame | |
| render_hud(double last_frametime) | Commando | virtual |
| set_state(serverdata_t *data)=0 | BaseGame | pure virtual |
| setup_func(vector< Entity * > &entity_list, Bsp &q3map) | Commando | virtual |
| spectator | Commando | private |
| spectator_timer | Commando | private |
| step(int frame_step) | Commando | virtual |
| timelimit | Commando | |
| transform_3d_2d(vec3 &position, vec3 &pos2d, matrix4 &projection) | Commando | |
| unload() | Commando | virtual |
| weapon_switch_timer | Commando | |
| ~BaseGame() | BaseGame | inlinevirtual |
1.8.2