aabb | Model | |
angular_velocity | RigidBody | |
arrive(const vec3 &position) | RigidBody | |
blend | Model | |
bounce | RigidBody | |
box_index | Model | |
box_vertex | Model | |
bsp_model_platform | RigidBody | |
bsp_trigger_volume | RigidBody | |
calc_frustum(matrix4 &clip) | Model | |
center | Model | |
clone(Model &model) | Model | |
collision_detect(vec3 &v) | RigidBody | |
collision_detect(Plane &p) | RigidBody | |
collision_detect(RigidBody &body) | RigidBody | |
collision_detect_simple(RigidBody &body) | RigidBody | |
collision_distance(RigidBody &body) | RigidBody | |
create_box(Graphics &gfx, vec3 *aabb) | Model | |
CreateObjects(Graphics &gfx) | Model | static |
cube_index | Model | static |
cube_vertex | Model | static |
cull_none | Model | |
entity | Model | |
evade() | RigidBody | |
flee(const vec3 &position) | RigidBody | |
flight | RigidBody | |
frame2ent(Frame *camera_frame, input_t &input) | RigidBody | |
frame2ent_yaw(Frame *camera_frame, input_t &input) | RigidBody | |
frustum | Model | |
get_frame(Frame &frame) | RigidBody | virtual |
get_height() | RigidBody | |
get_matrix(float *matrix) | RigidBody | virtual |
get_volume() | RigidBody | |
getForwardVector(vec3 &forward) | Model | |
gravity | RigidBody | |
ground_friction_flag | RigidBody | |
hard_impact | RigidBody | |
impact_index | RigidBody | |
impact_velocity | RigidBody | |
impulse(Plane &plane, vec3 &vertex) | RigidBody | |
impulse(RigidBody &rigid, vec3 &point) | RigidBody | |
impulse(RigidBody &rigid, vec3 &point, Plane &plane) | RigidBody | |
index_file | Model | |
integrate(float time) | RigidBody | virtual |
inverse_tensor | RigidBody | |
jump_timer | RigidBody | |
last_water | RigidBody | |
lava | RigidBody | |
lightning_trail | Model | |
load(Graphics &gfx, char *file) | Model | |
load_config(cfg_t &config) | RigidBody | |
lookat(vec3 &target) | RigidBody | |
lookat_yaw(vec3 &target) | RigidBody | |
make_aabb() | Model | |
mass | RigidBody | |
Model(Entity *entity) | Model | |
Model() | Model | |
model_file | Model | |
model_index | Model | |
model_index_array | Model | |
model_tex | Model | |
model_vertex | Model | |
model_vertex_array | Model | |
morientation | Model | |
move(input_t &input, float speed_scale) | RigidBody | |
move_backward(float speed_scale) | RigidBody | |
move_down(float speed_scale) | RigidBody | |
move_forward(float speed_scale) | RigidBody | |
move_left(float speed_scale) | RigidBody | |
move_right(float speed_scale) | RigidBody | |
move_up(float speed_scale) | RigidBody | |
name | Model | |
net_force | RigidBody | |
net_torque | RigidBody | |
noclip | RigidBody | |
normal_tex | Model | |
num_index | Model | |
num_vertex | Model | |
old_orientation | RigidBody | |
old_position | RigidBody | |
on_ground | RigidBody | |
path | RigidBody | |
pid | RigidBody | |
pid_follow_path(vec3 *path_list, int num_path, float max_velocity, float distance, int wait) | RigidBody | |
pursue() | RigidBody | |
pursue_flag | RigidBody | |
quad_index | Model | static |
quad_vertex | Model | static |
rail_trail | Model | |
recalc() | RigidBody | |
render(Graphics &gfx) | Model | |
render_box(Graphics &gfx) | Model | |
restitution | RigidBody | |
RigidBody(Entity *entity) | RigidBody | |
rotational_friction | RigidBody | |
rotational_friction_flag | RigidBody | |
save_config(cfg_t &config) | RigidBody | |
seek(const vec3 &position) | RigidBody | |
set_target(Entity &target) | RigidBody | |
skybox_index | Model | static |
skybox_vertex | Model | static |
sleep | RigidBody | |
slime | RigidBody | |
sphere_target | RigidBody | |
step_flag | RigidBody | |
step_type | RigidBody | |
target | RigidBody | |
train | RigidBody | |
train_follow_path(vec3 *target, float max_velocity, float distance, int wait) | RigidBody | |
translational_friction | RigidBody | |
translational_friction_flag | RigidBody | |
velocity | RigidBody | |
wander(float radius, float distance, float jitter) | RigidBody | |
water | RigidBody | |
water_depth | RigidBody | |
wishdir | RigidBody | |
world_tensor | RigidBody | |
y_offset | RigidBody | |
~Model() | Model | virtual |