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mLight2 Member List

This is the complete list of members for mLight2, including all inherited members.

alphatest(int stage, int mode)mLight2
depthmLight2private
destroy()Shader
envmap(int stage, int env)mLight2
fragment_handleShaderprotected
fragment_srcShaderprotected
geometry_handleShaderprotected
geometry_srcShaderprotected
init(Graphics *gfx)mLight2
Shader::init(Graphics *gfx, char *vertex_file, char *geometry_file, char *fragment_file)Shader
m_alphamLight2
m_ambientmLight2
m_brightnessmLight2
m_colormLight2private
m_contrastmLight2
m_endmLight2private
m_exposuremLight2
m_fogmLight2private
m_lightmapmLight2
m_normalmapmLight2private
m_num_lightmLight2
m_num_shadowmapmLight2private
m_shadowmapmLight2
m_startmLight2private
m_tonemLight2
matrixmLight2private
max_lightmLight2private
Params(matrix4 &mvp, vector< Light * > &light_list, size_t num_lights, vec3 &offset, int u_time)mLight2
portal(int portal)mLight2
prelink(void)mLight2virtual
program_handleShaderprotected
rgbgen_scale(int stage, float scale)mLight2
rgbgen_wave_inverse_sawtooth(float amplitude, float phase, float freq, int tick_num, int index)mLight2
rgbgen_wave_sawtooth(float amplitude, float phase, float freq, int tick_num, int index)mLight2
rgbgen_wave_sin(float amplitude, float phase, float freq, int tick_num, int index)mLight2
rgbgen_wave_square(float amplitude, float phase, float freq, int tick_num, int index)mLight2
rgbgen_wave_triangle(float amplitude, float phase, float freq, int tick_num, int index)mLight2
Select()mLight2virtual
set_alpha(float value)mLight2
set_ambient(float ambient)mLight2
set_brightness(float value)mLight2
set_clip(vec4 *plane)mLight2
set_contrast(float value)mLight2
set_depth(int flag)mLight2
set_exposure(float value)mLight2
set_fog(float fog, float start, float end, vec3 &color)mLight2
set_light(float ambient, float lightmap, int num_light)mLight2
set_lightmap(float lightmap)mLight2
set_lightmap_stage(int flag)mLight2
set_matrix(matrix4 &mvp)mLight2
set_max(int max)mLight2
set_normalmap(int value)mLight2
set_num_shadowmap(int value)mLight2
set_shadow_matrix(int index, matrix4 &mvp)mLight2
set_shadowmap(float value)mLight2
set_tone(int value)mLight2
Shader()Shader
shadow_matrixmLight2private
tcmod_rotate(float deg, int index)mLight2
tcmod_scale(vec2 &scale, int index)mLight2
tcmod_scroll(vec2 &scroll, int index)mLight2
tcmod_stretch_inverse_sawtooth(float amplitude, float phase, float freq, int tick_num, int index)mLight2
tcmod_stretch_sawtooth(float amplitude, float phase, float freq, int tick_num, int index)mLight2
tcmod_stretch_sin(float amplitude, float phase, float freq, int tick_num, int index)mLight2
tcmod_stretch_square(float amplitude, float phase, float freq, int tick_num, int index)mLight2
tcmod_stretch_triangle(float amplitude, float phase, float freq, int tick_num, int index)mLight2
texturemLight2private
texture_lightmapmLight2private
texture_normalmapmLight2private
turb(int stage, int turb)mLight2
u_alphamLight2private
u_alphatestmLight2private
u_ambientmLight2private
u_brightnessmLight2private
u_clip0mLight2private
u_clip1mLight2private
u_clip2mLight2private
u_clip3mLight2private
u_colormLight2private
u_contrastmLight2private
u_depthmLight2private
u_envmLight2private
u_exposuremLight2private
u_fogmLight2private
u_fog_colormLight2private
u_fog_endmLight2private
u_fog_startmLight2private
u_lightmapmLight2private
u_lightmap_stagemLight2private
u_normalmapmLight2private
u_num_lightsmLight2private
u_num_shadowmapmLight2private
u_portalmLight2private
u_positionmLight2private
u_rgbgen_scalemLight2private
u_shadowmapmLight2private
u_tcmod_cosmLight2private
u_tcmod_scalemLight2private
u_tcmod_scrollmLight2private
u_tcmod_sinmLight2private
u_timemLight2private
u_tonemLight2private
u_watermLight2private
vertex_handleShaderprotected
vertex_srcShaderprotected
~Shader()Shadervirtual