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10 int load(
Graphics &gfx,
float scale,
vec3 &
offset,
char *heightmap,
char *texture_str,
bool sphere,
int anisotropic);
16 int CreateWater(
float scale_width,
float scale_height,
vertex_t *&vertex,
unsigned int *&index,
unsigned int &num_vertex,
unsigned int &num_index);
18 void CreateSphere(
char *heightmap,
float radius,
vec3 &offset,
vertex_t *&vertex,
unsigned int *&index,
unsigned int &num_vertex,
unsigned int &num_index);