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parse.h File Reference
#include "include.h"
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Functions

bool parse_entity (Engine *engine, const char *input, vector< Entity * > &entity_list, Graphics &gfx, Audio &audio)
 
void parse_shader (char *input, vector< surface_t * > &surface_list, char *filename)
 
char machine_entity (char state, char input, char *stack, int &sp)
 
void pop (char input, char *stack, int &sp)
 
void push (char input, char *stack, int &sp)
 

Function Documentation

char machine_entity ( char  state,
char  input,
char *  stack,
int &  sp 
)

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bool parse_entity ( Engine engine,
const char *  input,
vector< Entity * > &  entity_list,
Graphics gfx,
Audio audio 
)

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void parse_shader ( char *  input,
vector< surface_t * > &  surface_list,
char *  filename 
)

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void pop ( char  input,
char *  stack,
int &  sp 
)

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void push ( char  input,
char *  stack,
int &  sp 
)

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