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7 #define MODEL_WEAPON_GAUNTLET 19
8 #define MODEL_WEAPON_MACHINEGUN 20
9 #define MODEL_WEAPON_SHOTGUN 21
10 #define MODEL_WEAPON_GRENADE 22
11 #define MODEL_WEAPON_ROCKET 23
12 #define MODEL_WEAPON_LIGHTNING 24
13 #define MODEL_WEAPON_RAILGUN 25
14 #define MODEL_WEAPON_PLASMA 26
22 void step(
int frame_step);
52 void draw_icon(
float scale,
int index,
float x = 0.0f,
float y = 0.0f,
float z = 0.0f);