- w -
- w
: vec4
- wad
: Engine
- wait
: train_t
- walk
: input_t
, menudata_t
- warmup
: Quake3
, serverdata_t
- warmup_time
: Quake3
, serverdata_t
- water
: RigidBody
, content_flag_t
- water_array
: Terrain
- water_depth
: RigidBody
- water_ibo
: Terrain
- water_index
: Terrain
- water_nindex
: Terrain
- water_nvertex
: Terrain
- water_tex
: Terrain
- water_vbo
: Terrain
- wave
: deform_t
- weapnext
: menudata_t
- weapon_down
: input_t
- weapon_flags
: Player
, net_player_t
- weapon_gauntlet
: Player
- weapon_grenade
: Player
- weapon_lightning
: Player
- weapon_loop_source
: Player
- weapon_machinegun
: Player
- weapon_plasma
: Player
- weapon_railgun
: Player
- weapon_rocket
: Player
- weapon_shotgun
: Player
- weapon_source
: Player
- weapon_switch_timer
: Quake3
, Commando
- weapon_up
: input_t
- weapprev
: menudata_t
- weight
: md5_mesh_t
, graph_arc_t
- weight_by_angle
: Engine
- wid
: bitmap
- width
: dib_t
, miptex_s
, Graphics
- win_msg
: Quake3
- win_timer
: Quake3
- window
: menudata_t
, Graphics
, stb_vorbis
- windowtype
: Mode
- wishdir
: RigidBody
- world_tensor
: RigidBody
, cfg_t