- r -
- r
: pixel_t
- radius
: Projectile
, Trigger
- rail_trail
: Model
- randomize_points
: Engine
- rangebits
: Floor1
- rate
: Floor0
- read
: JZFile
, stbi_io_callbacks
- recording_demo
: Engine
- recv_empty
: netinfo_t
- red_flag_caps
: BaseGame
, serverdata_t
- ref
: Engine
- regen_timer
: net_player_t
, Player
- relativeOffsetOflocalHeader
: JZGlobalFileHeader
- reliable
: Engine
- reload_timer
: Player
- render_depth
: Engine
- render_fbo
: Engine
- render_mode
: Engine
- render_ndepth
: Engine
- render_quad
: Engine
- res_scale
: Engine
- resbuf
: Engine
- reserved
: bmpheader_t
- residue_books
: Residue
- residue_config
: stb_vorbis
- residue_count
: stb_vorbis
- residue_types
: stb_vorbis
- resolution
: menudata_t
- respawn_buf
: Projectile
, Trigger
- respawn_index
: Projectile
, Trigger
- restitution
: RigidBody
- rgbgen_identity
: stage_t
, faceinfo_t
- rgbgen_wave_inverse_sawtooth
: stage_t
, faceinfo_t
- rgbgen_wave_sawtooth
: faceinfo_t
, stage_t
- rgbgen_wave_sin
: faceinfo_t
, stage_t
- rgbgen_wave_square
: faceinfo_t
, stage_t
- rgbgen_wave_triangle
: faceinfo_t
, stage_t
- rgbgen_wave_value
: stage_t
, faceinfo_t
- right
: net_player_t
, net_rigid_t
, net_projectile_t
- rigid
: Entity
- rigid0
: body_spring_t
, spring_t
- rigid1
: body_spring_t
- rotational_friction
: RigidBody
- rotational_friction_flag
: RigidBody
- round_time
: Quake3
, serverdata_t
- rscale
: menudata_t