- i -
- i
: float_conv
- ibo
: IsoSphere
, ShadowVolume
, Terrain
, ParticleRender
, patch_t
- icon_list
: Commando
, BaseGame
- icon_vbo
: Commando
, Quake3
- id
: pak_header_t
- identity
: Engine
- idle
: Projectile
- idle_index
: Projectile
, Trigger
- idle_timer
: Player
, Projectile
- iGain
: pid_state_t
- ignore
: Player
- image
: lightmap_t
, Post
- image_size
: dib_t
- iMax
: pid_state_t
- iMin
: pid_state_t
- impact_index
: RigidBody
- impact_velocity
: RigidBody
- impressive_award_timer
: Player
- impressive_count
: Player
- index
: texture_t
, net_entity_t
, func_path_t
, Speaker
, face_t
, heapkey_t
- index_array
: IsoSphere
, MD5
, ShadowVolume
, Terrain
, patch_t
- index_file
: Model
- IndexArray
: bspData_t
- inf
: Engine
- ingame
: Menu
- ingame_menu_timer
: Engine
- initialized
: Sph
, Engine
- input
: Engine
, client_t
- intensity
: Light
- internalFileAttributes
: JZGlobalFileHeader
- inverse_tensor
: RigidBody
- invert
: menudata_t
- invisibility_timer
: Player
- iso_tex
: IsoSphere
- isosphere
: Engine
- iState
: pid_state_t