- r -
- recalc()
: RigidBody
- recv()
: Net
- recvfrom()
: Net
- reload_shaders()
: Engine
- remove()
: Edge
- render()
: Engine
, Terrain
, IsoSphere
, MD5Model
, Menu
, Model
, ParticleRender
, Bsp
, ShadowVolume
, Sph
- render_billboard()
: Bsp
- render_bloom()
: Engine
- render_box()
: Model
- render_chat()
: Menu
- render_chatmode()
: Menu
- render_console()
: Menu
- render_entities()
: Engine
- render_face()
: Bsp
- render_hud()
: BaseGame
, Commando
, Quake3
- render_map_shadowvol()
: Light
- render_model()
: Bsp
- render_notif()
: Menu
- render_patch()
: Bsp
- render_players()
: Engine
- render_portalcamera()
: Engine
- render_scene()
: Engine
- render_scene_using_shadowmap()
: Engine
- render_shadow_volume()
: Light
- render_shadow_volumes()
: Engine
- render_shadowmaps()
: Engine
- render_sky()
: Bsp
- render_skyray()
: Engine
- render_ssao()
: Engine
- render_stringmode()
: Menu
- render_texture()
: Engine
- render_to_framebuffer()
: Engine
- render_trails()
: Engine
- render_wave()
: Engine
- render_weapon()
: Player
, Engine
- reset()
: Player
, Frame
- resize()
: Engine
, Graphics
, Post
- respawn()
: Player
- rgbgen_scale()
: mLight2
- rgbgen_wave_inverse_sawtooth()
: mLight2
- rgbgen_wave_sawtooth()
: mLight2
- rgbgen_wave_sin()
: mLight2
- rgbgen_wave_square()
: mLight2
- rgbgen_wave_triangle()
: mLight2
- RigidBody()
: RigidBody
- rotate()
: quaternion