- c -
- calc_density_pressure()
: Sph
- calc_force()
: Sph
- calc_frustum()
: Model
- calc_pos()
: Sph
- calc_tangent()
: MD5
- CalculateTangentArray()
: Bsp
- change_axis()
: Bsp
- change_weapon_down()
: Player
- change_weapon_up()
: Player
- chat()
: Engine
- check_brush()
: Bsp
- check_func()
: Quake3
- check_node()
: Bsp
- check_projectiles()
: Quake3
- check_target()
: Quake3
- check_triggers()
: Quake3
- checkFormat()
: Audio
- checkFramebuffer()
: Graphics
- clean_entity()
: Engine
- clear()
: Graphics
- clear_chat()
: Menu
- clear_color()
: Graphics
- clear_console()
: Menu
- clear_multi()
: Graphics
- clear_notif()
: Menu
- cleardepth()
: Graphics
- clearstencil()
: Graphics
- client_recv()
: Engine
- client_send()
: Engine
- clone()
: Model
- closesock()
: Net
- cluster_visible()
: Bsp
- collision_detect()
: Bsp
, Engine
, RigidBody
, Terrain
- collision_detect_simple()
: RigidBody
- collision_distance()
: RigidBody
- Color()
: Graphics
- Commando()
: Commando
- compute_w()
: quaternion
- conjugate()
: quaternion
- connect()
: Engine
, Net
- console()
: Commando
, Engine
, Quake3
, BaseGame
- copy()
: Engine
, Menu
- create_box()
: Model
- create_crosshair()
: Commando
, Quake3
- create_icon()
: Quake3
, Commando
- create_source()
: Audio
- create_sources()
: Engine
, Trigger
, Projectile
- CreateCubeMap()
: Graphics
- CreateFramebuffer()
: Graphics
- CreateIndexBuffer()
: Graphics
- CreateMesh()
: Terrain
- CreateObjects()
: Model
- CreateShadowVolumes()
: Bsp
- CreateSphere()
: Terrain
- CreateTangentArray()
: Bsp
- CreateVertexArrayObject()
: Graphics
- CreateVertexBuffer()
: Graphics
- CreateVolume()
: ShadowVolume
- CreateWater()
: Terrain
- crossproduct()
: vec3
- CullFace()
: Graphics