- s -
- save_config()
: RigidBody
- screenshot()
: Engine
- seek()
: RigidBody
- Select()
: Shader
, mLight2
- select_animation()
: MD5Model
- select_buffer()
: Audio
- select_wave()
: Engine
- SelectCubemap()
: Graphics
- SelectIndexBuffer()
: Graphics
- SelectShader()
: Graphics
- SelectTexture()
: Graphics
- SelectTextureArray()
: Graphics
- SelectVertexArrayObject()
: Graphics
- SelectVertexBuffer()
: Graphics
- send()
: Net
- sendto()
: Net
- serialize_ents()
: Engine
- server_recv()
: Engine
- server_send()
: Engine
- server_send_state()
: Engine
- set()
: Frame
- set_alpha()
: mLight2
- set_ambient()
: mLight2
- set_audio_model()
: Audio
- set_blend_mode()
: Bsp
- set_brightness()
: mLight2
- set_clip()
: mLight2
- set_contrast()
: mLight2
- set_depth()
: mLight2
- set_dynamic_resolution()
: Engine
- set_exposure()
: mLight2
- set_fog()
: mLight2
- set_light()
: mLight2
- set_lightmap()
: mLight2
- set_lightmap_stage()
: mLight2
- set_matrix()
: mLight2
- set_max()
: mLight2
- set_max_distance()
: Engine
- set_normalmap()
: mLight2
- set_num_shadowmap()
: mLight2
- set_reference_distance()
: Engine
- set_rolloff_factor()
: Engine
- set_shadow_matrix()
: mLight2
- set_shadowmap()
: mLight2
- set_spawn_string()
: Engine
- set_state()
: BaseGame
, Quake3
- set_target()
: RigidBody
- set_tcmod()
: Bsp
- set_tone()
: mLight2
- setup_func()
: BaseGame
, Commando
, Quake3
- Shader()
: Shader
- ShadowVolume()
: ShadowVolume
- slerp()
: quaternion
- Smooth()
: Terrain
- sort_leaf()
: Bsp
- source_position()
: Audio
- source_velocity()
: Audio
- spatial_testing()
: Engine
- Speaker()
: Speaker
- Sph()
: Sph
- star()
: matrix3
- Stencil()
: Graphics
- StencilFunc()
: Graphics
- StencilOp()
: Graphics
- step()
: BaseGame
, ParticleUpdate
, Sph
, Engine
, Commando
, Quake3
- stop()
: Audio
, Menu
- strtoaddr()
: Net
- sub_value()
: Menu
- subdivide()
: IsoSphere
- swap()
: Graphics